
Fondazione Politecnico di Milano
Fondazione Politecnico di Milano
43 Projects, page 1 of 9
assignment_turned_in Project2013 - 2014Partners:Fondazione Politecnico di MilanoFondazione Politecnico di MilanoFunder: European Commission Project Code: 609118All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda_______::0c835bfb0d925ba28fc2b407f82950a5&type=result"></script>'); --> </script>
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2011 - 2013Partners:Fondazione Politecnico di Milano, FHGFondazione Politecnico di Milano,FHGFunder: European Commission Project Code: 290497All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda_______::be185f68140b47478f7fb1d4c67e17fa&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda_______::be185f68140b47478f7fb1d4c67e17fa&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications assignment_turned_in Project2017 - 2019Partners:Fondazione Politecnico di Milano, CONFINDUSTRIA LOMBARDIAFondazione Politecnico di Milano,CONFINDUSTRIA LOMBARDIAFunder: European Commission Project Code: 767738Overall Budget: 598,562 EURFunder Contribution: 598,562 EURThe aim of this supporting action is the planning and the organization of the World Manufacturing Forum 2018 (WMF2018), to be held in the second semester of 2018. Keeping the WMF2018 in Europe is pivotal in order to retain the European leadership in key Manufacturing enabling technologies. The aim of this specific proposal is the planning and the organization of an event that can represent the flagship initiative for the year 2018. In order to take advantage of the previous experiences and reputation accomplished, the event will be called World Manufacturing Forum 2018. Strategic objectives of the event are: • To be an open and independent environment where industry leaders and key policy makers from all over the world, together with all the relevant stakeholders, can discuss global trends, challenges, threats and objectives in Manufacturing, to give advice in policy, science and industry for the orientation of innovation perspectives for a global competitive and sustainable development; • To be a platform where the most relevant and recent State-of-the-Art of the Manufacturing Innovation is spread and disseminated from a public policy perspective and at the same time where the most important trends and innovation needs are identified, discussed and shared, among interested parties and involved communities; • To be a platform for the communication of the European Commission strategies and policies to a global audience (this event could be pivotal to the global dissemination of the process started in the EU Industry Day of the 28th of February 2017 and about EC Digitising European Industry Communication published in April 2016); • To be a striving event to present results of the European cooperative research, to support the Horizon2020 and to discuss about international cooperation in R&D; • To create visibility and better synergies between industrial and social initiatives launched by the Commission and by the Member States in a fair interplay with the other global regions.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda__h2020::7187bc804539cd1e113faa25a7c55950&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda__h2020::7187bc804539cd1e113faa25a7c55950&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications assignment_turned_in Project2015 - 2016Partners:CENTRE CIM, Fondazione Politecnico di Milano, INESC TECCENTRE CIM,Fondazione Politecnico di Milano,INESC TECFunder: European Commission Project Code: 646347Overall Budget: 565,500 EURFunder Contribution: 565,500 EURThe aim of this supporting action is the planning and the organization of the World Manufacturing Forum 2015 (WMF2015) to be held in the second semester of 2015. Keeping the WMF2015 in Europe is pivotal in order to retain the European leadership in key Manufacturing enabling technologies. The aim of this specific proposal is the planning and the organization of an event that can represent the flagship initiatives for the year 2015. In order to take advantage of the previous successful experience and reputation accomplished, the event will be called World Manufacturing Forum 2015. Strategic objectives of the event are: • To be an open and independent environment where industry leaders and key policy makers from all over the world, together with all relevant stakeholder, will discuss global trends, challenges threats and objectives in Manufacturing to give authorities in policy, science and industries advice for the orientation of innovation perspectives for a global competitive and sustainable development; • To be a platform where the most recent state-of-the-art of the Manufacturing research is spread and disseminated at the same time where the most interesting trends and research needs are identified, discussed and shared among interested parties and involved communities; • To be a platform for the communication of the European Commission strategies and policies to a global audience; • To be an ambitious event to present results of the European cooperative research, to support the Horizon2020 and to discuss about international cooperation in R&D; • To create visibility and better synergies between industrial and social initiatives launched by the Commission and by the Member States in a fair interplay with the other global regions.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda__h2020::7277313ce2e4324fac655ab9cbb1ef04&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda__h2020::7277313ce2e4324fac655ab9cbb1ef04&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:UNIPR, University of Library Studies and Information Technologies, Fondazione Politecnico di Milano, University of GaevleUNIPR,University of Library Studies and Information Technologies,Fondazione Politecnico di Milano,University of GaevleFunder: European Commission Project Code: 2017-1-BG01-KA203-036383Funder Contribution: 290,308 EURInformation Literacy: a Game-Based Learning Approach for Avoiding Fake Content (NAVIGATE) is a project that aims to identify and create the conditions for a more effective approach to IL by the HE students in the humanities. Play is the dimension identified by the NAVIGATE project implemented by the University of Library Studies and Information Technologies (Bulgaria) together with partners from Italy (University of Parma and Fondazione Politecnico di Milano) and Sweden (University of Gavle) in order to bring students closer to IL and to support the work of librarians and teachers. The goal of the NAVIGATE project was to help in developing critical information skills by going beyond the mere information contained in textual and bibliographic sources (from Information Literacy to Transliteracy). From a survey on the students' IL skills done in the first stage of the project, it emerged that students have little ability to evaluate the information they retrieve online and therefore do not know the preliminary stages of identification of specialized resources or even the important information management phase. A framework for the skills needed to avoid fake academic content was therefore developed as an interactive web tool consisting of five main pillars. The Competency Tree (https://www.navigateproject.eu/o1/competency-tree-as-a-wheel/) lists the skills that students must demonstrate at each of the stages of the research cycle. The aim is to guide students and their instructors to identify the skills gap. More information about the framework developed within the NAVIGATE project is available here: (https://www.justframeworks.com/#!/frameworks/32bc074c-9f64-e811-80c3-000d3ab2aaea). The Competency tree framework can be used both as a basis for game development as well as for direct teaching of information and digital skills to university students. It also served as the basis for developing a game-based model for IL training in the framework of the project. The model includes a plan for advanced modules with specific game-based activities to be applied by the academic libraries or integrated into the curriculum. Another important application of the NAVIGATE Competency framework was the selection and classification of the most relevant IL games in the interactive tool NaviGAMESearcher (https://www.navigateproject.eu/navigamesearch-tool/) to be used by librarians, teachers and students. The categorization of each game was done through the Competency tree and the following selection of technical specifications to be ranked from 1 to 10 points: playability, lastability, engagement level, user interface, and engagement level. As a next step two very different IL games in terms of objectives and architecture were developed by the project team. The games have versions in English, Bulgarian, Italian and Swedish and provide quantitative and qualitative feedback to the player. They were designed and developed in constant contact with students teachers and librarians in order to have direct feedback from those who would later become their main recipients. The timing in both games allows an easier use for trainers from an organizational point of view. The first game: Information Trap Manager (https://www.navigateproject.eu/itm/) is an adventure and strategy game simulating a university campus. It provides middle and advanced IL competences for undergraduate students. Each building of the campus represents a specific IL skill; then there are other environments (students' dormitory, students' cafe, students' club, library, examination centre, classrooms, knowledge centre) that help make the game more varied. The second game: the Navigator (https://www.navigateproject.eu/navigator/) is a storytelling based mini-game simulating the social texting apps. It starts with a breaking news followed by a chat-based dialogue with an AI-based robot assistant. The game aims to raise the awareness of HE students in humanities about the risks related to the quality of information sources. The CRAAP test model (Currency, Relevance, Authority, Accuracy, Purpose) was embedded in the Navigator game. In order to support the future users of the developed methodology for game-based learning approach to IL a multimedia training resource for the NAVIGATE games and outputs was created: NAVIGATE in 7 minutes (https://www.navigateproject.eu/summary/#/). The NAVIGATE project successfully met its main goal: to provide innovative learning solution by applying a common game-based approach to IL training at Bachelor’s level in Bulgaria, Italy and Sweden and developing a student-centered strategy for blended learning in IL of humanities students based on this approach. Except for the undergraduate students, the NAVIGATE games, tools and resources were made accessible to a wider target groups (teachers and librarians) and an interest to them was demonstrated not only by users from Bulgaria, Italy and Sweden but also from other European countries and the USA.
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