
MITTETULUNDUSUHING NOORED UHISKONNA HEAKS
MITTETULUNDUSUHING NOORED UHISKONNA HEAKS
9 Projects, page 1 of 2
assignment_turned_in ProjectPartners:STUDIO PROGETTO SOCIETA COOPERATIVASOCIALE, Cruz Vermelha Portuguesa, Delegação de Braga, MITTETULUNDUSUHING NOORED UHISKONNA HEAKS, Associação de Psicologia da Universidade do MinhoSTUDIO PROGETTO SOCIETA COOPERATIVASOCIALE,Cruz Vermelha Portuguesa, Delegação de Braga,MITTETULUNDUSUHING NOORED UHISKONNA HEAKS,Associação de Psicologia da Universidade do MinhoFunder: European Commission Project Code: 2021-1-PT02-KA220-YOU-000029278Funder Contribution: 115,755 EUR<< Background >>- Importance of creating innovative digital intervention tools to ensure sustainability of youth work, increase impact in the target audience and ensure the possibility of intervening at a distance.- The need to increase knowledge about the guiding lines for young people in Europe, with civil society, in particular youth organizations, and also with young Europeans themselves;- The need to train youth workers and young volunteers in innovation in youth work, digital gamification and effective intervention with vulnerable young people;- Promotion of European values, focusing on interculturality and active citizenship among organizations, youth workers, volunteers and young people at local, national and European level.<< Objectives >>(1) Capacitation of the organizations involved, through the training of its youth workers and young volunteers;(2) Creation and implementation of an innovative non-formal education tool, taking the form of a digital game, raising awareness of the general objectives of the EU Youth Strategy 2019-27 (in particular, environmental sustainability, social inclusion and health mental);(3) Raising awareness among young people on the importance of European values, particularly on interculturality and active citizenship, through at least 40 European awareness actions.Within the scope of the first priority, the intention is to involve and train youth workers and young volunteers who are then able to carry out and guide the game process, as well as to develop the necessary skills to use it as an intervention resource for children and vulnerable young people. This will be acquired either through specific training, or through experience in the implementation phase. It is expected at the end of the project: promotion of the digital tool, among the participants, as a determining strategy in the intervention with certain target groups, namely young people with fewer opportunities, and / or in situations of social and/or personal vulnerability; promote their active participation in society; promote their personal and professional skills.The second priority aim is to create an innovative, attractive and digital tool that will allow working with young people who are more vulnerable and/or at risk of exclusion. The aim here is to create a concrete digital tool: a digital game, integrating non-formal education methodologies, and against the background of the European Union Strategy for Youth 2019-27. It is intended that the game is designed by the participants who are part of the Training Course.Regarding the third priority, after the creation of the digital game, the implementation will take place, constituting the intervention phase as the pilot test of the game and evaluation of its impact on young people. In particular, the intention is to foster the desire of these young people to take an active part in society, raising awareness of European priorities for youth, as well as to achieve some of the objectives of the European Youth Strategy, namely to create favorable conditions for young people to develop their civic skills; realize their potential; develop their personal and social skills; participate more actively in society; and take part in the construction of the European project. Likewise, the game aims to instill in young people fundamental values to life in society and respect for oneself (mental health), for others (social inclusion) and for the environment (environmental sustainability).Thus, the main objective of this project is the creation and implementation of an innovative work tool, based on the concept of digital playful-pedagogical application, where young people with fewer opportunities are actively involved, and develop their skills through active participation in the game. To facilitate this process, the contribution of elements from the community is used, namely young volunteers, who will be trained and qualified for this specific intervention and whose perspective will be valued and heard for the idealization of the tool to be created.<< Implementation >>The project will be developed in 5 phases with specific associated activities:(1) Preparation - transnational coordination meeting; outlining the project; identification of staff and volunteers to be involved and training course;(2) Production and distribution - production of the test version of the virtual tool by the University of Minho, specialized in ensuring quality standards; tool distribution by the participating organizations in at-least 2 main languages (Portuguese and English); preparation for the implementation of the test version of the game; (3) Intervention - implementation of the digital tool with young people with fewer opportunities, by the youth workers and young volunteers of the organizations involved and that participated in the preparation phase;(4) Monitoring - conducting the effectiveness assessment study, considering the data collected (pre, post and follow-up) organized by the national partner organization, namely the University of Minho; individual meetings with the Game facilitators to collect general conclusions; form to assess the impact of the Game with a representative sample of the population involved, establishing final conclusions and possible adjustments to the test version of the tool;(5) Evaluation - Preparation of the final report of the project, with presentation of the results; multiplier events: final conference to disseminate the results of the project and the tool created and implementation of online workshops with decision makers / politicians and other youth organizations with the aim of disseminating the game and its pilot results.<< Results >>Through the implementation of the project it's intended to have a positive impact on the 3 target groups of this project: (1) the organizations involved; (2) youth workers/young volunteers involved in implementing the project; and (3) the young beneficiaries of the created tool.As for the organizations involved, collaboration throughout the project, is expected to strengthen inter-organization relationships, as well as to increase the likelihood of future collaborations. International partnerships derive from previous projects and partnerships that have been strengthened and also culminate in the present partnership. As part of the project, there will be clear training for organizations, fortifying them with skills to create this type of intervention resources, within the scope of the European priorities for Youth. We also want to enable innovative approaches to work with the vulnerable youth population, namely the use of virtual games as a strategy, and of non-formal education methodologies. In addition, after participating in this project, the organizations involved will be able to integrate this specific intellectual output, the virtual game, the methodologies and good practices acquired in their daily activities.With regard to volunteers, the experience gained through participation in the Training Course and through field intervention will promote their empowerment. Their participation foresees a process of continuous development in young volunteers, making them more gifted and able to intervene with other young people in situations of social vulnerability. It's anticipated that through their participation in this project, volunteers will be able to acquire and strengthen certain key competences, especially communication in other languages (English); civic and social skills; and awareness of cultural and social differences and the development of digital skills. At the same time, they will also increase their knowledge of innovation in youth work, as well as in the European Youth Strategy and its 11 strategic objectives.Finally, with regard to the young beneficiaries, it is expected to increase their knowledge about the European Youth Strategy 2019-2027 and its priorities, as well as to increase their awareness of the current importance of issues such as social inclusion, environmental sustainability and mental health, strengthening their capacities for active participation in society and civic awareness, influencing other peers and local communities for action and at the same time foster their own social integration.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:PRAXIS, STRAUSS APS, EN KINT EGYESULET A BEKEERT ES FEJLODESERT, MITTETULUNDUSUHING NOORED UHISKONNA HEAKS, Crossing BordersPRAXIS,STRAUSS APS,EN KINT EGYESULET A BEKEERT ES FEJLODESERT,MITTETULUNDUSUHING NOORED UHISKONNA HEAKS,Crossing BordersFunder: European Commission Project Code: 2020-2-IT03-KA205-019129Funder Contribution: 206,399 EUR"""GREENday - Youth Entrepreneurship, Environmental Start-Ups"" is a 24 month project aiming to tackle multiple challenges that youth faces today. First of all, it is a reply to the environmental concerns of climate change and pollution to which young people are reacting en-masse nowadays through movements like Fridays for Future or Extinction Rebellion. The second challenge is the one posed by youth unemployment in a financial and economic context which is globally on its way to transformation, assuming more ethical values, circular economy and green responsibility by the Green sector, as that is the growing demand from the customers and consumers. Therefore, our project aims to build and foster entrepreneurship competences in young people, starting from an entrepreneurial attitude, and apply it to solutions to today's environmental challenges and ecological concerns of youth across and beyond Europe. Fostering the creation of Green Start Ups among young people at a local level, by offering a 3-training cycle which will build on entrepreneurship, management and marketing competences, accompanied by local measures of meeting-feedback-networking confrontation with the local business sector, which also foresees a job-shadowing and internship period in like-minded enterprises for our beneficiaries; completed by participating in relevant green entrepreneurship business summits and networking meetings, as well as acting as local multipliers about the opportunities the EU provides in terms of employability and entrepreneurship to the fellow local youth.All that has been explained above will be accompanied and documented by online toolkits, portals, workbooks and videos aptly created for a wider public of young potential green entrepreneurs, and specifically for our direct beneficiaries, including an online green business catalogue, handbooks explaining what is green economy and a step-by-step introduction to green entrepreneurship, and marketing and PR measures on promoting one's own green company.In Conclusion GREENday - Youth Entreprenurship, Environmental Start-Ups is an active contribution to the 2027 Youth Goals:1) Connecting EU with Youth - Our goal is to constantly put the accents of the European dimension of this project, especially on local initiatives.2) Equality of All Genders - A strong focus will be placed on providing equal opportunities, and ensure gender equality throughout the project.3) Inclusive Societies - Our target is that half of participants should be youths from marginalised backgrounds.4) Information & Constructive Dialogue - Dialogue and cooperation will be fostered more than once within the project, specifically with the private sector and environmental movements.5) Mental Health & Wellbeing - The project has a strong accent on attitude-building, working on both mindfulness and consciousness of youths as competent and confident entrepreneurs and spearheads of the change they want to see.6) Moving Rural Youth Forward - More than half of this project's beneficiaries are youths with a rural background7) Quality Employment for All - As we are in a historical phase of changing economic models and fostering a life-work balance, youth will be able to design their employment and enterprise around their needs and wants.8) Quality Learning - In an inclusive fashion all learning opportunities provided will be done through non-formal education9) Space and Participation for All - As our goal is to handover to our beneficiaries all the project results and empower them towards shared ownership of outcomes and outputs and especially facilitate the follow-up and expansion of this pilot project.10) Sustainable Green Europe - We want to contribute to youth becoming the key actor in the economic transformation of Europe towards sustainability, reusability and environmentally friendly private sector.11) Youth Organisations & European Programmes - As we will foster EU opportunities for young people across target groups and aim at becoming an incubator for youth initiatives and follow-up project at European level."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:MITTETULUNDUSUHING NOORED UHISKONNA HEAKS, Rzeszów University, ASOCIACION MUNDUS - UN MUNDO A TUS PIES, MONOPATIA ALLILEGIIS, Verein zur Förderung von Kulturaustausch und Nachhaltigkeit in EuropaMITTETULUNDUSUHING NOORED UHISKONNA HEAKS,Rzeszów University,ASOCIACION MUNDUS - UN MUNDO A TUS PIES,MONOPATIA ALLILEGIIS,Verein zur Förderung von Kulturaustausch und Nachhaltigkeit in EuropaFunder: European Commission Project Code: 2020-2-AT02-KA205-002824Funder Contribution: 192,424 EUR"The COVID19 pandemic and the upcoming financial crisis make it difficult for young women to find jobs. Initiating an own project is a good option instead of ""waiting for the dream job"". Europe’s economy is depending on SMEs and will be even more so in the future. Entrepreneurship and business are traditionally a men’s domain, but there is a growing interest among women to learn how to establish and run their own business, especially in times of severe unemployment and social difficulties. Woman in entrepreneurship is a great source for growth in Europe; however women need different approaches than men. This is why we need specific entrepreneurial ecosystems, based on their own life experiences and value systems. In this context, the consortium of the project CHEER YOU @P is born, counting with project partners from Austria, Spain, Estonia, Poland and Greece. The objectives of the project are:- to innovate entrepreneurship education including coaching and mentoring skills of youth workers/trainers/teachers by fostering personal and technical resilience in a digital era- to foster educational skills of youth workers/trainers/teachers supporting them to overcome gender stereotypes in their working environments with youth- to identify, design and pilot entrepreneurial ecosystems supporting female entrepreneurs in the different partner countries- to improve digital literacy and entrepreneurial competences of both youth workers and young women with fewer opportunities to overcome additional obstacles in order to develop their professional career and skills- to create a postive impact & spread entrepreneurial spirit during COVID19 crisis through a sustainable (digital) network uniting changemakers all over EU The CHEER YOU @P addresses two main different target groups, the local and the European. At local and regional level, the target group are young women (between 18 and 30 years of age) who are searching for new professional perspectives in the entrepreneurial sector, or already in the phase of creation/ start-up situation (0-3 years) and in need of support measures (personal and digital) including local and virtual eco-systems; teachers in business schools/universities and youth workers, who are inspiring and guiding young talents towards the realization of their business ideas giving input on both personal and professional skills as well as bridging the gap from theory to practical useful guidance; and local eco-systems of support in the partner communities, including entrepreneurial drivers and enablers in the community. At European level, the target groups are female entrepreneurs and/or similar start-up groups of young women across EU; European audience of trainers and youth workers interested in entrepreneurial learning; and European policy-makers and funding programmers in the fields of entrepreneurship and entrepreneurial learning.The project will results in concret outputs and activities aimed to reach the objectives of the project and address the needs of young female entrepreneurs. 1) ONLINE SURVEY on female entrepreneurship and supporting mechanisms in each country (500 participants)2) COLLECTION of PEDAGOGIC BEST PRACTICE MATERIALS (non-formal) for training entrepreneurial skills and basic BUSINESS KNOW-HOW for young entrepreneurs/ start-ups (at least 25 good practices in at least 6 languages) 3) MAPPING ENTREPRENEURIAL ECO-SYSTEMS with focus on support for female entrepreneurs in 5 countries 4) CREATION of interactive training modules @ our ONLINE-GUIDANCE-PLATFORM to support peer-to-peer transnational learning experiences and fostering of entrepreneurial skills and digital literacy (5 modules and at least 500 users)5) Transnational video compilation ""Best of CHEER YOU @P"" (at least 15 short videos) 6) Training course for 20 youth workers/teachers in Greece on DIGITAL LEARNING METHODS and INNOVATIVE ICT-TOOLS including ONLINE FACILITATION TECHNIQUES7) Training Course in Austria for 20 youth workers/teachers on innovative approaches to LEADERSHIP, MENTORING and COACHING SKILLS to support young women with fewer opportunities on their career path (from ""un-employed to self-employed"")8) 10 Multiplier events at local level with at least 200 external participants in total (Changemakers' events)CHEER YOU @P will create added value and raise awareness on the challenges of female entrepreneurship. It will increase awareness on European values for diversity, connect relevant stakeholders at local and regional level while offering innovative training solutions and it will improve the knowledge and visibility of EU priorities while enhancing a discussion on how entrepreneurship can help young women with fewer opportunities. The project will improve understanding of cultural diversity and social inclusion, developing of new collaborations, increase the range of individual learning and further education opportunities through the publication of our intellectual outputs."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:coobra - cooperativa braccianti, ZEMEKOULE ZS, STRAUSS APS, MITTETULUNDUSUHING NOORED UHISKONNA HEAKS, GYUMRI YOUTH INITIATIVE CENTRE NGOcoobra - cooperativa braccianti,ZEMEKOULE ZS,STRAUSS APS,MITTETULUNDUSUHING NOORED UHISKONNA HEAKS,GYUMRI YOUTH INITIATIVE CENTRE NGOFunder: European Commission Project Code: 2019-1-CZ01-KA205-060971Funder Contribution: 254,844 EURThis project aims at the validation, recognition and appreciation of the practice of coaching in both international and local youth work. The purpose is to equip youth workers and youth organisations with coaching competences so that they will in turn use them to empower and support young people in goal setting and career guidance. While this project will work internationally to empower and support youth workers into becoming good and efficient coaches according to the international coaching federation standards, it will also give them an opportunity to practice their newly gained competences by establishing coaching services aiming at young people. Therefore each partner in the project will create a local partnership, which, according to the local reality, may include one of from the following not excluding list: University, High School, Educational Institution, Local Authority, TVET Centre, Adult Learning Centres etc. Aiming at a partnership of 3, youth organisation and 2 local bodies.Our partners will provide participants for 3 trainings for coaches. The 1st round of training for coaches will provide participants with basic competences on how to structure and implement a coaching service, while the second round will provide participants with intermediate competences and the third one will provide participants with advanced competences and a coaching certification provided by 2 private entities besides the YouthPass.OBJECTIVES:· To empower youth workers, youth leaders, adult educational professionals with advanced coaching competences.· To establish local pilot programmes aiming at the implementation of the coaching practice and application of the gained competences in reducing unemployment as well as harmonising career choices through goal elicitation.· To create a solution-oriented approach in tackling youth unemployment and thus foster employability and entrepreneurship.· To establish long-term and sustainable coaching practices aiming at developing the competences of local youth towards community leadership, initiators of local projects and activities aiming towards regional development through the promotion of cultural diversity and social inclusion.· To provide international mobility opportunities for both coaching practitioners and final beneficiaries in order to enhance the European dimension of the project and team understanding.· To actively advocate to the relevant local, national and European authorities for the recognition and validation of coaching as a tool and method for working and fostering competence development in young people. There will also be these activities happening in parallel to support the project implementation and accomplishment of its goals:1) Social and Anthropological Research, to assess the situation and state concerning the participants in the international programme, the final local beneficiaries and their communities. The Research will be an ongoing assessment which will provide by the end of the training empirical data concerning the efficacy of coaching.2) Use of modern technologies and approaches will be extensively used in order to promote the goals and activities of this project, by ensuring constant visibility on social media, by disseminating video tutorials and audiovisual production, such as a video documentary on how the project is being implemented, and by writing, drafting and disseminating literature on the topic created by the team.The expected outcomes are the following:- Each of the 5 partners will have 4 internationally trained and certified advanced coaches.- Each coach will assist a minimum of 10 people in career guidance and goal setting, with a minimum outreach of minimum 200 young people.- A minimum of 10 (2 per country) local youth initiatives will be promoted and coached until completion of average each including a minimum of 5 young people, for a total of 100.- A minimum of two partnership per country will be signed and established with public and educational bodies, for a minimum total of 30 local public bodies and authorities involved Europe-wide.- 3 publications / coaching manuals to be compiled and publish.- Minimum 20 video tutorials to be produced.- Minimum 30 interviews with participants of the international training course.- 1 Video documentary shot and edited about how a coaching process functions.- Minimum 20 Non Formal Education tools created and implemented.- Academic anthropological and sociological research on youth needs and the impact of coaching. To be published on a paper.- Presentation of the project outcomes and results to relevant local/regional/national/European authorities in Strasbourg and Brussels.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASOCIATIA TINERILOR CU INITIATIVA CIVICA, Druskininku jaunimo uzimtumo centras, CENTAR ZA EDUKATIVEN I KULTUREN RAZVOJ RACIO, Paragraf International, Associazione PROGETTO MARCONI +2 partnersASOCIATIA TINERILOR CU INITIATIVA CIVICA,Druskininku jaunimo uzimtumo centras,CENTAR ZA EDUKATIVEN I KULTUREN RAZVOJ RACIO,Paragraf International,Associazione PROGETTO MARCONI,MITTETULUNDUSUHING NOORED UHISKONNA HEAKS,EUNOIAFunder: European Commission Project Code: 2019-1-FR01-KA204-062845Funder Contribution: 171,012 EUR"In traditional learning systems, students are passive participants at all the educational levels. Their personal creativeness is not encouraged, nor are they challenged to think critically and originally. On completing the process of formal education, they are capable of more or less successfully reproducing the information they learned in the course of their schooling. The knowledge students acquire in the course of their education process has frequently turned out not to be really applicable or be rather inadequate to meet the modern requirements of the modern environment.Meeting new challenges calls for new priorities in education. It means an interactive style and education based on individual needs and abilities that should provide a completely new dimension of gaining knowledge and make learning a more convenient process. The crucial role in the children education take play their teachers. They are the first educators of the pupils. There is a growing number of teachers who want themselves / individually help their pupils to be more educated and successful in their lives. In addition, teachers are becoming more aware and sensitive to the psychological and social implications of discouraging their pupils from pursuing something that they are not only passionate about but show promise in. Teachers are learning to develop their pupils sense of self-worth.TeachersWay project bases on the needs and recommendations outlines by a number of teachers, teachers’ associations and the public and private organizations working in the field of Adult Education. Therefore our project’s objective is to actively involve teachers into educational process of their pupils in the form of preparing and conducting different out-of-school activities, e.g. home schooling / home education, alternative schools, after school activities, individual learning, ect. We will achieve this objective through:1) Identify and analyze the different forms of out-of-school education that involve teachers.2) The development of guide and tips (recommendations) for teachers, how to organize different types of the out-off-school learning activities for their pupils.3) The development of learning platform for trainers and teachers, including the training modules, materials and tools for trainers and teachers.4) To promote active teachers involvement into the out-of-school education of their children.During the project will be prepared two Intellectual Outputs: - Toolkit for teachers. - Learning Platform. The TeachersWay project partnership is composed of the six partners:Paragraf International - France (BOULOGNE BILLANCOURT) - Coordinator,Center for Educational and Cultural Development ""RACIO"" - North Macedonia (Skopje)Associazione PROGETTO MARCONI - Italy (Torino)Druskininku jaunimo uzimtumo centras - Lithuania (Druskininkai)MITTETULUNDUSUHING NOORED UHISKONNA HEAKS - Estonia (Tallinn)ASOCIATIA TINERILOR CU INITIATIVA CIVICA - Romania (Galati)"
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