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ISTANBUL GOVERNORSHIP

ISTANBUL VALILIGI
Country: Turkey

ISTANBUL GOVERNORSHIP

63 Projects, page 1 of 13
  • Funder: European Commission Project Code: 2022-2-DE02-KA210-VET-000097757
    Funder Contribution: 60,000 EUR

    << Objectives >>A key objective of the project is to enable innovative forms of training and continuing education in companies through the use of virtual teaching-learning solutions. The focus is on the training topic of CNC multi-sided machining. The developers take into account cognitive, affective and psychomotor learning objectives as the basis for didactic planning.<< Implementation >>- Development (design and creation) of a digital training platform for the use of digital training materials (apps, videos, basic materials for download); also included is an additional evaluation to achieve a skills pass.- Transnational meetings for action planning, interim quality review and sustainability- 2 user groups (month 4 and month 11)- 1 hardware experience day month 17- Final conference - Project management reports of financial execution/documentation<< Results >>The project will develop the following 2 outputs:1. an online digital training platform for APPs-based learning, with videos and basic material for download, that will train CNC trainees in multi-sided machining and make them fit for the job market. 2. project management reports and dissemination activities (final conference).

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  • Funder: European Commission Project Code: 2022-1-ES01-KA210-ADU-000082267
    Funder Contribution: 60,000 EUR

    << Objectives >>Peer4Inclusion advocates for the design of a methodology and a course based on Peer Mentoring, whose objective is to train migrants (economical and humanitarian) and refugees already integrated in the host societies as Peer Mentors who will guide and support the process of social and labour inclusion of other migrants that are in the integration phase. Existing migrant communities have experienced the transition in the host society and are well placed to guide newcomers through it.<< Implementation >>Planification. It has included the joint design of its objectives, expected results and timing.Preparation. It includes all the activities necessary for the correct implementation of the project Implementation It has been designed to lead to the development of the main resultsEvaluation. It includes a set of activities aimed at supporting partners monitoring that the planned objectives are achievedDissemination. It includes the main project achievement promotion activities<< Results >>The main product will be the Peer4Inclusion Training Toolkit. Based on a methodological framework for the application of Peer Mentoring models in Adult Training, this toolkit includes OERs resources for training the future Peer4inclusion Mentors, so that will incorporate training for Peer mentors to be trained on key concepts to understand and improve key competencies to become Peer Mentors, and to become familiar with the tools they will use in the practice of Peer mentoring.

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  • Funder: European Commission Project Code: 2020-1-RO01-KA205-078727
    Funder Contribution: 126,794 EUR

    "CONTEXTThe reduction of youth unemployment and the strategy to effectively engage as many young people as possible in Europe in the world of work they are at the center of the EU's political program.The economic crisis has led to high levels of youth unemployment and therefore to the disengagement of young people. Fortunately, according to data released on 31st August 2018 by Eurostat, there has been an improvement in the situation. Overall there is a progressive improvement in the employment situation in all countries, but there is still a lot of work to be done, especially to reduce the disparity between EU countries. One of the actions we can take is promoting youth entrepreneurship.Entrepreneurship comes in many forms and different roles: it is a tool to develop talent and to stimulate innovation, bearer of good practice and promoter of social values, but in the current context also a solution for unemployment and a way to reactivate the NEET.OBJECTIVES-support Europe 2020 targets, in particular the employment;-developing basic and transversal skills, such as entrepreneurship (with a focus on social entrepreneurship) in young people, using innovative approaches;-improving quality in the field of youth work, in particular through increased cooperation between youth organizations and / or other interested parties;-increasing the sense of initiative and entrepreneurship;-improvement of the skills of Youth Workers.TAGET GROUP-Youth Workers-Young people-Disadvantaged young people-NEET-Youth organizations, local authorities, companies, employment centers, policy makers, professionals and researchers-Participating organizations PROJECTThe project consists in the development of a Toolkit addressed to the YW that will allow them to support and help young people who want to start a business idea, ""Toolkit on social entrepreneurship- O1"".In addition, to increase the impact at European level we will implement ""MOOCs on Social Entrepreneurship- O2"". MOOCs targeting YPs will give them all the information and tools necessary to start a new business (O2). We will also make the ""EnMind Platform- O3"" will serve as an open education digital platform for the provision of the training material developed throughout the project. Through this digital platform, trainings will be conducted more efficiently, by overcoming physical and time limitations (O3).We will also carry out a training course addressed to Youth Workers to test the results of the project and make them become multipliers of the contents learned on their territory (C1). IMPACTThe EnMind project will have a significant impact on the project participants, partners, target groups as well as regional and national stakeholders, and the project countries. The intended impact of the EnMind project on the participants is:- Increase of the capacity and competency level of the project staff (Youth Workers, employees of the project organisations, etc.) involved in the project implementation, encouraging young people to start a business in the field of social entrepreneurship.- Through the MOOC on social entrepreneurship, we will succeed in reaching all the young people interested in the subject, especially the disadvantaged ones who have difficulty accessing training.- The learner will be autonomous and the training will be authenticated through some exercises or self-correction quizzes, which will allow the user to evaluate the understanding of the topic and monitor progress.The project will create an Online Educational Platform, EnMind platform (O3), that will serve as an open education digital platform for the provision of the training material developed throughout the project (including the MOOCs implemented on social entrepreneurship) to the project’s Youth Workers target group (youth workers educators, teachers, etc.) and to the young people."

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  • Funder: European Commission Project Code: 2017-1-TR01-KA202-046541
    Funder Contribution: 193,609 EUR

    Context/Backround :eVET is an online vocational education and training platform on which VET providers (VET schools, governmental organizations etc.) can connect and collaboratively develop KA1 VET projects. The VET providers will specify their criteria to find the most suitable VET providers to arrange vocational education and training opportunities for the learners and staff.Erasmus+ is making a major contribution to helping address these key challenges that Europeans are facing. Under the Key Action 1, it provides educational opportunities for organizations to send VET learners to benefit from training, and for staff to receive or give trainings. These trainings lead to boosting their skills and employability. Organizations wanting to take part in these opportunities can apply as an individual vocational education organization. In addition to that, it can also apply as part of a national mobility consortium. A learning mobility activity of individuals (VET learners and staff) involves minimum two participating organizations: one sending and one receiving organization. The receiving organization must be either a workplace or a VET school. Mobility activity projects consist of three stages: Preparation, implementation and follow-up. At the first stage, the sending organizations must find an appropriate workplace or a VET school where the training will take place and set up agreements with them beforehand. With the interviews we have done with VET school administrations, VET students , VET staff and workplaces we have noticed that developing VET mobility projects,especially finding an appropriate partner is a big problem for them. eVET platform presents solution for these problems.Objectives :The main objectives of eVET was the online platform on which VET schools and workplaces could develop VET mobility projects. And the need for an online platform for VET organizations has been met faster with less expenditure and more benefits. eVET, online Vocational Education and Training platform is now available as an online platform for VET providers (VET schools, workplaces etc.) in one of the Erasmus+ Programme countries, on which VET providers communicate, collaborate and develop KA1 VET projects, eliminating the barriers in VET mobility activities through providing an environment in which VET schools and workplaces can develop VET mobility projects in a more effective and efficient way has a great deal of impact on the entire Programme Countries in the field of vocational education and training.Undertaken Activities:To reach the objectives above, eVET completed the activites as follows ;WP1 Project management:Project management took 27 months and aimed at obtaining the highest possible results within the project deadline and budget.WP2 Analysis:This work package was consisted of identifying the inputs, outputs and processes, identifying problems. WP3 Design:This work package composed of designing the system inputs, designing user interfaces of the system, designing the system processes, and designing the system outputs. WP4: DevelopmentDevelopment was the work package where the eVET itself was created. At this time, the Project staff used the individual graphic elements generated in Design work package to create the onlive vocational education and training platform aimed. WP5 Test and Delivery:In this work package, the project staff took care of final details and test web site. The website was tested for functionality and compatibility issues. After eVET was ready for publishing, the website was online. WP6 Maintenance:In this work package, the project staff ensured that the website remain running at peak performance levels. The duration was three months.They solved any website bugs and customized the website to users needs as user’s needs may change with time.WP7 Multiplier Events:In this work package,481 from VET schools and workplaces in Turkey, Germany and Italy were trained. These people learnt how to use effectively and efficiently the online platform developed.The duration of this work package was three months.WP8 Project Dissemination:The duration of this work package was 27 months. In this work package a website was created to publish the results and findings of the project. On the semi-annual basis, 4 newsletters were prepared. Audiovisual materials such as YouTube videos were created to make the project more efficient , effective and attractive. Social media was not a choice anymore in being in contacts with stakeholders. The project had a Twitter account on for the purpose of sharing information on the project.The number of participants involved in actvities ;1. Multiplier Events : 4812. Registered to the platform :2743. Stakeholder meetings :454. Dissemination workshops :2655. Evaluation Activities : 40Results and Impacts were mentioned in related parts in details.

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  • Funder: European Commission Project Code: 2021-1-BE01-KA220-VET-000033048
    Funder Contribution: 276,757 EUR

    "<< Background >>All partners are working in the domain of migrant issues, social entrepreneurship, intercultural competence, and digital education. They also share the motivation to increase their training portfolio by developing a high-quality digital training platform using APPs based learning content that supports the VET trainers in migrant entrepreneurship education and develops the key competences of the trainees with migrant background. BACKGROUND: The promotion of entrepreneurship is incorporated in the Europe 2020 strategy which aims to create the conditions for ‘smart, sustainable, and inclusive growth’. Within that framework, the entrepreneurship 2020 action plan is a blueprint for decisive joint action to unleash Europe's entrepreneurial potential. One particular commitment in the action plan is to facilitate entrepreneurship among migrants already present and residing in the EU based on best practices from EU countries.In 2019, the EU-27 unemployment rate for people aged 20 to 64 years was 12.3 % for those born outside the EU, 7.3 % for those born in another EU Member State and 6.0 % for the native-born population. This also applies to the EMR region where we see a strong mismatch between the integration rate of migrants and ""locals"". Against the background of demographical change, migration flow, skills shortages and upcoming xenophobia the need to integrate these migrants is urgent.This mismatch is not due to migrants' lack of skills, but rather their insufficient access to the local job market and reduced social participation. Initiatives and measures of support -public and private- concerning labour market integration of migrants partly exist. However, the existing support schemes do not tend to take into account an individual's potential, neither do they provide needs-oriented concepts nor continuous support. The services and measures often operate unconnected. What lacks is the consolidation and improvement of existing measures, an intercultural opening of services and a stronger emphasis on the entrepreneurship of migrants in a digital economy.NEEDS: Evidently, the novel financial technologies are rapidly gaining relevance on the European economy. Even European Commision has proposed a Digital Education Action Plan to boost digital literacy and competences at all levels of education. This should be reinforced by a Skills Agenda to strengthen digital skills throughout society. (SHAPING EUROPE’S DIGITAL FUTURE, Q2 2020). However, the cloud, big data, social media and mobile innovations in the context of migrant entrepreneurship mostly appear as external “intruders” rather than European success stories in the context of the financially marginalised migrant entrepreneurs. If Europe wishes to reduce economic disparity in the transition to the digital era, we must rethink our strategies for migrant entrepreneurship education in a digital economy.SUPPORTING THE TARGET USERS:To support the VET education trainers and institutions teaching digital, entrepreneurship and financial competence to migrants, we shall create a digital toolkit comprising training curriculum based on EQF and NQF, online database of tools and resources as well as a APPs based training of financial competence.SERVING THE BENEFICIARY: Our project ABCD4ME addresses the needs of creating a quality content for ENTREPERENURSHIP EDUCATION of MIGRANTS in a digital economy.Our motivation is to maximise inclusion and ensure a digital transformation by developing the capacity of migrants in intercultural entrepreneurship. We shall serve these needs by developing a digital training platform and making available high quality entrepreneurship education opportunities for migrants in the form of animated videos and APPs based blended learning.<< Objectives >>The objective of ABCD4ME project is to support innovation in VET by creating high quality learning material and digital toolkit for entrepreneurship education and development of key competencies of migrant entrepreneurs.The project ABCD4ME aims at a comprehensive mapping of good practices, state of the art tools and resources, innovative projects, contemporary methodologies, and ground-breaking policies in the promotion of ethnic minority entrepreneurs in Europe. This online digital database will be complimented by a training curriculum designed on NQF and EQF, and a digital training platform for learning via APPs. It is motivated by the desire of the European Commission to create an environment conducive to starting up and developing innovative businesses, especially SMEs, and in particular among migrants.The project ABCD4ME wants to address digital readiness of migrant entrepreneurs by building their capacities in the field of intercultural entrepreneurship competence in a digitalised context of Europe. The quality training material shall provide the types of knowledge that migrant entrepreneurs could benefit from, what they should be capable of doing to meet their entrepreneurial goals and the behaviours that may help them to achieve financial well-being, as well as the attitudes and confidence that will support their integration process. The ABCD4ME project aims to eliminate the marginalisation of migrant entrepreneurs in a digital European economy, by supporting the development of entrepreneurship and intercultural competence and improving their digital skills. In order to improve the opportunities of adults to benefit from a high quality training curriculum design based on EQF Level 4, the project shall develop a training pathway for migrant entrepreneurs by offering a digital platform for APPs learning and providing a state of the art Online Digital Database of cutting edge tools and useful resources for VET trainers of digital and financial courses. ABCD4ME project aims to support VET teachers and trainers with innovative tools and methods, namely an online digital database, digital learning platform and methodological handbook for transferability in a European context.<< Implementation >>The ABCD4ME project partnership includes coordinator MDP (BE) plus 4 partners, KIST (AT), INFODEF (ES), INQS (IR) and GOI (TR). Each partner has worked on previous European projects and has specific VET expertise in digital, entrepreneurship and intercultural competence training. Therefore the activities are defined as per Erasmus program guidelines and distributed among the partners as per their competence, expertise and experience.ABCD4ME project is scheduled for 24 months with a well-defined scope of responsibility and delegated activities for developing the intellectual outputs. The Project management clearly defines quality control measures (monitoring) to ensure timely implementation as per allocated budget and proposes extensive dissemination to ensure transferability and sustainability. Periodic meetings, digital communication and statutory reports are collective tasks. Besides Risk Management Plan, even Exploitation Strategy beyond the funded lifespan of the project shall outline the activities. The interim and final report shall be prepared with inputs from all partners and compiled by the coordinator.The definition of each activity group has been designed to ensure a balanced distribution between the objectives and outcome of the project. All activities have one lead partner and all partners will participate actively in all activities, intellectual outputs and responsibilities of all activities have been agreed with all partners prior to submission of this application and for each project result the schedules of activities is mentioned in the specific parts of the project application, “Management” and “Production of Project Results”.<< Results >>The main project results of the ABCD4ME project will be a validated and evidence-based Open Source Digital Toolkit for MIGRANT ENTREPRENEURSHIP Education comprising (1) an online database of good practices, state of the art tools and resources, innovative projects, contemporary methodologies, and ground-breaking policies on MIGRANT ENTREPRENEURSHIP education, and (2) a digital training platform with animated videos and APPs based learning.THE PROJECT RESULTS1. ONLINE DIGITAL DATABASE FOR MIGRANT ENTREPRENEURSHIP IN A DIGITAL ECONOMY2. THEORETICAL FRAMEWORK, PEDAGOGICAL BASIS AND TRAINING CURRICULUM FOR MIGRANT ENTREPRENEURSHIP EDUCATION IN A DIGITAL ECONOMY 3. DIGITAL TRAINING PLATFORM FOR LEARNING VIA APPS FOR MIGRANT ENTREPRENEURSHIP EDUCATION IN A DIGITAL ECONOMY4. ABCD4ME PEDAGOGICAL HANDBOOKOTHER OUTCOMESA) Project Management. The agreements, tools for budget and time management, and reports can support various other activities performed by the partners on daily basis.B) Quality Assurance and Project Evaluation. Risk management plan, monitoring and evaluation of quality and achievements with high quality tools.C) Dissemination of project results. Online and face-to-face meetings, seminars, events and media appearance, as well as other tools (e.g. project website, e-flyer, newsletter and press releases) will serve as dissemination hub and will bring each partner further contacts to clients and stakeholders.D) Follow-up and exploitation. Multiplication and mainstreaming activities within the partnership networks and other organizations. Partners have the intention to implement outputs of the project into their daily practice.E) The improved relation within the partnership and towards their stakeholders, as well as the capacity building of all project staff and trainers through lessons learnt by implementing this project."

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