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EDITC LIMITED

Country: Cyprus
17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2020-1-PL01-KA226-VET-095699
    Funder Contribution: 138,325 EUR

    The project Transversal skills in time of COVID is inspired by two observations, which are also proven by most European documents based on vocational and training education. According to the Social Capital Development Strategy of 2020th, social and personal competences are important for the development of social capital nowadays. In addition to acquiring knowledge and skills, they constitute the basis for preparing a young people for proper functioning in social life. Especially in current and rapidly changing profile of the labor market.Secondly, the global economic slowdown which we are observing at the moment, especially the consequences of the COVID-19 pandemic posed long-term challenges due the world. This unique situation require solutions at the level of building professional competences and promoting innovative vocational education and training practices nowadays, what is the most important and especially promoted in the digital age. The education and training system should become more open and flexible in terms of the changes and emerging needs of citizens, as well as the labor market and society as a whole system. In the project, Partners from Poland (as the Leader), Cyprus and Ireland (as the Partners) will IDENTIFY AND DESCRIBE social and personal competences for the economic and administrative sector in the era of COVID-19. What is important the project frame will take under consideration the applicable qualifications framework in the countries of the project partners and the EQF. The analysis will show how and in which way the competency gaps in the social and personal competences area have changed during the COVID-19 pandemic. On the basis of the developed competences, the Partners will DEVELOP THE MULTIMEDIA EDUCATIONAL QUIDE for the teachers and students, which will be available in the electronical applications as well. The QUIDE will constitute an innovation on the market with vocational and training education field and area of soft skills which are so important nowadays. The quide will provide significant support in building the social and personal competences in the economic and administrative industry and also through DEVELOPING IMPLEMENTATION RECOMMENDATIONS FOR OTHER SECTORS, they will have a wide professional application in related industries and not only.The advantage of the developed educational materials will be close connected with the description of the social and personal competences and self-assessment questionnaires. This will give young people the opportunity to diagnose their knowledge, learn about their skills, systematize them and learn what they already know and what they still need to learn. This will allow to select only those topics that are really needed.Another innovation will be the ability to use the materials independently, without the need for students to participate in the classes - the STUDENT'S GUIDE will be helpful here. Nevertheless, taking into account that young people need a mentor in the learning process, the main role is to prepare a TEACHER'S GUIDE, which will show how teachers can support the student's remote work process in developing the social and personal competences. The guide will be a signpost on how to use new tools and resources online with the student in the process of the social and personal competences development system. An important element enhancing the innovativeness of materials will be their comprehensiveness. Both teachers educating in professions, like educators, trainers, students educating in economical- administrative sectors will be able to use them. The dissemination of the project’s results will play a crucial role in achieving the project's goals in all dimensions from local to European cases. The Partners of the project, in very careful way will prepare the strategy of disseminating the results. Thanks to that it will correspond adequately and directly to the intended activities and ensures appropriate reach to target groups. The emphasis will be set on the promotion of developed solutions in vocational schools, vocational training institutions, continuing education centers, institutions dealing with vocational and training education. The project assumes the development of universal results, at least on a European scale.

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  • Funder: European Commission Project Code: 2020-1-PL01-KA202-082063
    Funder Contribution: 171,181 EUR

    "The goal of the project is to develop a model system of psychological support and professional development in this area for teachers in the period from 01/09/2020 to 31/08/2022 by partners from Poland, Slovakia and Cyprus. The project is dedicated to primary and secondary school teachers. The resulting materials and e-learning trainings will be translated into the languages ​​of individual partners. The language of communication and mainly used in the project will be English.The main activity in the project is to develop 7 innovative e-learning courses in the field of psychology of stress / anxiety in children and adults, addictions (types, mechanisms, prevention and treatment), basic therapeutic techniques (so-called Interventions), cyber threats, cyber security, mindfulness at school, mindfulness for independent work of the teacher, free and available via the Internet addressed to: - teachers, educators, formal and informal learning centers,As part of the project's activities, experts will develop:- e-learning courses: 1.psychology of stress / anxiety in children and adults, 2. addiction (types, mechanisms, prevention and treatment), 3. basic therapeutic techniques (so-called Interventions), 4. cyber threats, 5. cyber security , 6. mindfulness at school, 7. mindfulness for independent teacher work - mental health prevention;- teacher training:BLOCK I: The scope of cognitive-behavioral therapy (so-called ""psychological interventions""),Behavioral and chemical addictions. Mechanisms and methods of treatment. Cyber ​​violence and cyber security.BLOCK II: Understanding stress-related issues - causes and effects. Mindfulness tools - used to reduce stress in students. Exercises and mindfulness tools for own work, e.g. counteracting the effects of excessive stress.- digital on-line methodological guide with housing (scripts, animations, interactive exercises)- digital report of good practices.Activities undertaken as part of the project will take place with the participation of experts and practitioners using new multimedia.Detailed goals of the project:- creating comprehensive 7 e-learning courses - graphic posts, videocasts, presentations using the e-learning training methodology,- conducting test training (tests, evaluation and validation of the solution) to check and evaluate the developed topics and content of the training;- creating a methodological guide for the teacher using the e-learning training methodology; 1 on-line guide, within the guide's casing producedmin. will be made available 3 animations, min. 6 assembled presentations, min. 12 scenarios, 12 work cards;- creating a digital report of good practices: gathering knowledge, experience, good practices, effective and innovative training methods in the area of ​​competence improvementpsychological for teachers, developing a model of partnership cooperation and consultation when creating training programs in transnational partnership.- gathering knowledge, experience, good practices, effective and innovative training methods- developing a model of partnership cooperation and consultation when creating training programs in transnational partnership."

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  • Funder: European Commission Project Code: 2020-1-PL01-KA202-082288
    Funder Contribution: 292,230 EUR

    These days online courses/training have become extremely popular, due to coronavirus and social distancing. While more and more institutes and companies offer courses online, a vast group of VET institutes and trainers stay away from such methods, mostly due to the belief that online learning may not be as effective as classroom training, the infrastructure required to deliver online courses is costly, the transformation of course content into digital online interactive content is time consuming, there is a lack of skills in the organization to switch to online course delivery and so forth.But the reality is that more and more learners taking up c-VET or i-VET, find a lot of advantages in online learning. They wish to take a course from the comfort of their office or home, at the time of their choosing, with the option to choose only topics that they need.As we are moving more and more towards a digital era, while globalization is an undisputed fact, VET SMEs (small-medium enterprises) could take advantage and could promote non-formal initial and continuous VET in the global market.There are thousands of Open Source software and tools to choose from in order to create interactive content without the need of costly software, and infrastructure or coding. Even so, converting course materials to online digital interactive courses can be time consuming since a trainer (who may also not be very ICT literate) needs to research for the right tools/software in a vast market of free or low cost open source software, evaluate them, master their usage and then transform the content into a digital interactive content. Moreover, in most cases, open source software are not well documented, you may find fragmented information on the internet on how to use them and a lot of trial and error is required until you figure out how they work. Additionally, it is common that not one tool can do the job. Many tools may be needed in order to achieve the desirable results. Not all tools can work together or be compatible. Testing is needed for compatibility issues and this can be extremely time consuming.Finally, converting course contents in an interactive digital online content may seem trivial, but it is not. There are rules to adhere to, in order to make the course appealing, easy to follow and interactive enough to deliver results. Also, enabling gamification on online courses can make the learning experience more appealing to learners. Time and human resources can be considerably minimized if VET institutes and trainers have access to a complete framework for the development of interactive, gamified courses by using open source or low-cost plugins and software.i-CONTENT aims to serve Trainers and VET providers (mainly SMEs) delivering non-formal initial and continuous VET courses who wish to transform the typical classroom led course delivery into an online interactive gamified learning experience (asynchronous and synchronous learning) allowing them to meet current market needs and enabling them to target the global market. i-CONTENT aim is to: 1.Establish a comprehensive framework enabling educators to transform courses into an online gamified interactive experience2.Capacitate educators to transform classroom led content into digitalized interactive content for synchronous and asynchronous learning3.Capacitate educators to adapt traditional teaching methods into dynamic online asynchronous learning content by using open source LMS and gamification techniques4.Enhance the use of gamification in Online Courses5.Promote synchronous and asynchronous Learning in Europe6.Enhance access to quality learning for disadvantaged groups and people living in rural areasi-CONTENT delivers the i-CONTENT platform (IO5) which will serve as a one stop shop for VETs and Trainers wishing to develop online interactive gamified courses. The Platform includes a guide for the design an online course, 2 toolkits with a wide variety of possible tools, training manuals and guidelines on how to make the course interactive and gamified (IO2-IO34), an online interactive gamified course (IO4). A final publication will be produced which will document the partners’ experiences and best practices.The expected impact and long term benefits are::1)Improved skills of trainers in the development of interactive and gamified online learning experiences2)Increased online course delivery in Europe3)Improved quality of online learning (synchronous and asynchronous) 4)Gamification incorporated into the learning process and transformation of E-Learning into a motivating and fun experience 5)Provision of easy access to learning opportunities for all with emphasis to disadvantaged groups and people living in rural areas6)Provision of low-cost learning opportunities enabling the uptake of courses for low-income learners. 7)Improved access to the global market for VET and trainers8)Better education across Europe

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  • Funder: European Commission Project Code: 2019-1-PL01-KA202-065107
    Funder Contribution: 309,710 EUR

    The project is aimed primarily at supporting the promotion of vocational education and training. It will seek to motivate young people to learn a profession, inspire an excellence in skills and introduce youth to a variety of skilled careers available on the labour market through participating in national skills competitions.The project will be particularly devoted to preparation of an organisational model of the national skills competition in the construction industry, which will not only promote the power of skills but it will also serve as means to select national champions to compete in the international EuroSkills competition - a spectacular promotion of the professions, held every two years in one of the WorldSkills Europe member states.The partnership will seek to develop, transfer and implement innovative practices, as well as joint initiatives promoting cooperation and exchange of experience at the European level by promoting skills competitions as instruments to innovate vocational education programs in order to meet the European needs of today.Diverse institutions form the partnership will enable to share different experiences and specific expertise and achieve high quality results through the transfer and the exchange of information and best practices regarding the development of a common model of the national skills competition in construction industry. WeRskills project consortium was properly selected and includes 5 institutions from 3 countries: Poland (PL), Hungary (HU), and Cyprus (CY). Partners have been chosen according to the project's aims and the expertise needed. They represent different culture and traditions of vocational education, construction industry as well as assure geographical diversity of the partnership.The results of the project will have a contribution to the development of skills and qualifications of young people who will pursue technical and technological professions towards a skilled career and future. The results are primarily directed to national skills organisations, training organisations and educational institutions, young employees and entrepreneurs in construction sector, construction industry producers and employers’ associations, VET students, teachers and trainers, and local and central authorities responsible for vocational education and training. Planned results/products of the project are:1)Report on the identification of good practices related to the organisation of national skills competitions in partner countries on the basis of the construction industry 2)Skills tests for construction and building technology including assessment criteria, and expert/trainer requirements designed for national skills competition3)National skills competition pilot testing activity in Poland4)Best Practices Guide with advice on preparation of experts and competitors for international skills competitions 5)E-platform for the exchange of knowledge, experience and good practices among the national skills organisations, competitors, skills experts and businesses involved in national skills competitions.6)Publication on good practices and outcomes of the project with recommendations for local and central authorities regarding organisation of national skills competitionsWeRkills project addresses the international question of work mobility and in the long run it may influence the mobility and competitiveness of young people on the European labour market. The project may also be a source of knowledge and good practices for countries aspiring to become WorldSkills Europe members. It may facilitate the development of national/regional/sectoral skills competitions and greater involvement of newcomer organisations in EuroSkills. Finally, WERskills project promotes the idea of Lifelong Learning on local and national levels by inspiring school-aged youth, young employees and entrepreneurs to take part in a stimulating learning experience, as well as helping to develop the education and training sector across Europe.

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  • Funder: European Commission Project Code: 2020-1-PL01-KA226-VET-096159
    Funder Contribution: 180,225 EUR

    The project is in line with the Europe 2020 Strategy, its implementation is in line with the objectives of the Strategic Framework for European Cooperation in Education and Training - ET2020, such as improving the quality and effectiveness of education, training and the implementation of the lifelong learning concept.The main goal of the project is to activate women by showing them model solutions in the field of preparation for remote work in the period from 01/03/2021 to 28/02/2023. Through support in the form of e-learning trainings, webinars and the preparation of a tutorial for learning remote work - a practical guide with a teacher by partners from Poland, Cyprus, Romania and Turkey.The project is dedicated to women who want to return to the changed covid -19 pandemic of the labor market. The created materials and e-learning training will be translated into the languages ​​of individual partners. The language of communication and the main language of the project will be English.The main activity in the project is:- development of 3 innovative e-learning courses in the field of: 1. computer operation, ability to work with software for remote work. 2. learning specialist programs on the example of accounting and HR programs 3. English language learning focused on a specialist language within specialist computer programs (the most popular phrases in the field of specialized vocabulary of computer programs)- implementation of 2 webinars in the field of soft skillsBLOCK I: communication training (with an emphasis on remote work) and workplace organizationBLOCK II: team conflict resolution (with an emphasis on remote work), and organization of working hours (with an emphasis on remote work),3. develop a digital guide - a tutorial for learning to work remotely - a practical guide with a teacher.Activities undertaken under the project will be carried out with the participation of experts and practitioners in the field of work psychology and career counseling with the use of new multimedia.The project is dedicated to women who, due to the covid 19 pandemic, cannot freely return to the labor market and want to remotely regain the possibility of active participation in society in order to prevent social and digital exclusion. The availability of the developed results in English will make it possible to use these materials for career counselors throughout the EU, because, as the OECD report shows, remote work is the best way to solve the problem of unemployment in small regions, as many as 55% of respondents would like to work remotely, if only they had such an opportunity. Research shows that the interest in remote work is greater than the possibility of using such a model of work.Group of direct recipients of the developedsupport, they will be:- women- experts from formal and informal education centers,-Vocational education and training organizations responsible for improving competences;- institutions supporting women - Centers for Continuing Education, Methodological Centers.The project is addressed to them and they will become the recipients of information on the possibility of taking part in the activities developed by the partnership: Eduexpert Poland, DITC LIMITED Cyprus, Alanya Hamdullah Emin Pasa Universitesi Turkey, UNIVERSITATEA DIN PITESTI Romania, Elektroszkolenia Poland.All these groups use the Internet and can take full advantage of the multimedia materials that are available to them - 3 e-learning courses, 2 webinars in the field of soft skills, 1 tutorial for learning remote work - a practical guide with a teacher.

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