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A & A Emphasys Interactive Solutions Ltd

Country: Cyprus

A & A Emphasys Interactive Solutions Ltd

136 Projects, page 1 of 28
  • Funder: European Commission Project Code: 2022-1-BG01-KA210-VET-000084442
    Funder Contribution: 60,000 EUR

    << Objectives >>The project aims to improve training opportunities for adults without digital skills, the unemployed and young people outside education or employment, by providing innovative and flexible training in basic digital competences. The objectives of the project are related to initiatives for the development of flexible and targeted VET programs, which contribute to overcoming the existing gaps in access to education for adults of working age in order to successfully find employment.<< Implementation >>The project includes consistent and interrelated activities:- Conduct a study to identify specific training needs in basic digital skills and develop a conceptual framework- Development of curricula and training materials on basic digital competencies- Conducting a workshop for testing the trainings- Dissemination of project resultsHorizontal activity of the project is organization and management. The activities will be implemented jointly by the partners.<< Results >>The partner organizations will join forces to develop inclusive training in basic digital competencies, integrating digital and flexible learning methods that will be integrated into the work of both organizations and used effectively in the future. All products will be freely shared with partner and training organizations so that they can be used to support people with few opportunities and risk groups.

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  • Funder: European Commission Project Code: 2022-2-SI01-KA210-VET-000095861
    Funder Contribution: 60,000 EUR

    << Objectives >>The ALL43D project aims to equip educators/VET trainers or any other professionals working with young people with disabilities to upgrade their professional profiles concerning the introduction of emerging technologies in education, espectially 3D Modeling, Design and Printing linked to social entrepreneurial skills for sustainable development and green transition.The primary purpose is to strengthen critical competences in VET education, support the uptake of innovative approaches, emphasise<< Implementation >>Through the project the ALL43D TOOL KIT will be developed with:-A validated Capacity Building Training for the professional development of VET trainers/educators/professionals working with young people with disabilities with supporting material on how to introduce 3D-M-P in their teaching -The ALL43D Handbook for young people with disabilities which will guide them into how to use 3D-M-P-The platform where all material will be uploaded for VET trainers and young people with disabilities.<< Results >>The outcomes to be developed are:1. Digital tools: e-platform2.Training Material: for VET/Adult trainers and for disabled people3. Transnational / National Blended Training Mobilities: for VET/Adult trainers working with disabled people4. Exploitation Activities and Results:- Infodays- Exhibition – presentation of results- EU Exhibition and Competition

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  • Funder: European Commission Project Code: 2022-2-LV01-KA210-ADU-000095070
    Funder Contribution: 60,000 EUR

    << Objectives >>The project’s main objective is to support social inclusion of senior women and to promote gender equality at national and European levels, through adaptation on the WOMENinSTORIES programme, utilising digital storytelling methods. Specifically, the project aims to 1) develop innovative educational activities for senior women, 2) raise awareness about the needs of seniors and about the importance of gender equality, 3) improve skills of senior women, and 4) train adult educators.<< Implementation >>The project’s activities will include development of the training materials and tools for adult educators and senior women as well as online learning environment and digital assessment and validation tools, based on ecosystem of open badges.During the project, adult educators will be trained on how to effectively work with senior women while utilising innovative methods and digital tools and senior women will take part in the educational activities improving their digital storytelling skills<< Results >>The project’s results will include comprehensive set of learning tools and activities comprising the WOMENinSTORIES PROGRAMME. The results will include 1) collection of best practices and tools promoting social inclusion of seniors, 2) training materials and guidelines for adult educators, 3) both theoretical and practical digital storytelling and podcast course for senior women 4) online educational platform, 5) ecosystem of open badges, 6) digital stories and podcast promoting gender equality.

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  • Funder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000035813
    Funder Contribution: 172,600 EUR

    "<< Background >>The project partnership came together and worked in the design of this project because its members believe that through its completion several benefits can be accomplished:- all partners expect to develop and share innovative practices and promote cooperation; by performing peer learning and exchanging experiences in diverse fields of expertise, they will be able to enhance technical and transversal skills.- the partnership is able to leverage its project management competencies at an international level and shape a cross-border collaborative professional network. - reach wider and more distant audiences but to help reap the full benefits of globalisation in local contexts.- evaluate partner organisations' current performance and design improvement plans. - increase their visibility and recognition, and open doors to further participation in collective developments. As related to the target groups, the following needs plan to be addressed:1. Adult educators/trainers of partner organisations, educational institutions, public bodies, and every other personnel involved in adult training: Access a proper training and preparation that can train them for appropriately attending migrants’ necessities and favour their integration into the local context; acquire and enhance skills and capabilities relevant to that purpose. 2.Adult immigrants at risk of social exclusion and with unfavourable conditions: - Their successful integration into their host environment; accessing work opportunities that allow them to carry a dignified life and be professionally competitive in the local labour market. - for their formerly acquired skills, knowledge and experience to be evaluated, recognised and valued. - develop the employability skills and competencies they lack but need to live and work in their new home country. The project aims at developing an effective immigrant qualifications and competencies recognition and validation process. - provide immigrants with equitable access to appropriate learning: with the aim of improving their employability, broadening their skills, as well as encouraging retraining and professional specialisation.<< Objectives >>The main objective of this project is to offer proper training and effective tools to adult educators, so they are capable of recognising, assessing and validating migrants’ employability skills and core competencies, previous work experience and other relevant attributes. More specifically:- Offer effective solutions to facilitate migrants’ social integration and access to training and employment. - Contribute to the professionalisation of adult educators’ work; promote the acquisition of soft skills to strengthen their professional development. - Promote interregional and international cooperation within the education sector. - Foster European values and goals.<< Implementation >>The project includes three transnational meetings:-Kick-off meeting-ReSkill Methodology Meeting-Intermediate Monitoring and Testing MeetingDuring these meetings workshops, collaborative investigation sessions, reports, and other relevant material will be used in order to address and approach each phase/subject of the project. In relation to the project results five different phases have been planned that will include practical and theoretical sessions such as round tables, brainstorming sessions, interactive games, educative videos, and presentations. The phases are:A1 – PREPARATION PHASEA2 – ADULT EDUCATORS TRAININGA3 – TESTINGA4 – “ReSkill” FINAL SETTINGA5 – WEBSITE<< Results >>The project Innova intends to develop the following outcomes and results:- design a replicable, scalable, and malleable project model and specialised methodology to guide adult educators in validating migrants’ skills and recognising abroad previous working experience.- carry out a training for educators where they exchange best practices, share knowledge and promote the integration of non-formal activities.- develop an online platform to hold project results and make them available for a wider audience, create holistic learning experiences and allow people from around the globe to take advantage of the developed tools, for free. - a written report of the documented process held along the project for migration-related data analysis and further action implementation.- Hold 4 local partnerships (1 per partner country) between project members, stakeholders, third-party organisations, educational institutions, and/or public bodies, aimed to enhance the dissemination potential of the project. - Hold 4 multiplier events (1 per partner country) to disseminate the project’s main aspects, highlight its benefits and attract more collaborators/beneficiaries. - The training of 200 adult educators and/or related workers through the creation and execution of an ""immigrant skill validation and recognition"" programme.- The evaluation of 1000 migrants' performance under the “ReSkill” methodology and correlative tools."

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  • Funder: European Commission Project Code: 2016-1-PT02-KA205-003182
    Funder Contribution: 103,400 EUR

    "According to the 2015 Eurydice Report, the average summer holidays in Portugal, Bulgaria, Cyprus and Greece was about 11-13 weeks. Could this non-working period be occupied in a useful and productive way so that young people can acquire skills and competencies that are not promoted in formal education? Are the families and educators available all over this period to support and accompany their children? Does the territory has any alternatives to offer for the occupation of the younger? On other hand, Non-formal learning has been acknowledged widely in the last decade proving unique opportunity to involve young people in activities on a voluntary basis and to develop their skills. Having all of the above in mind, the ‘SUMMER e-CHALLENGE” project was designed aiming, first of all, using the summer non-school time in order to promote the acquisition, recognition and validation of basic and soft skills, with emphasis on digital skills, that young people gain in non-formal learning opportunities, so that they become transparent, visible and useful for their academic and adult life. As for its main activity, the project proposed the introduction of an innovative ""Summer eChallenge Programme” (4 Summer Camps held one in each of the partner countries - Portugal, Bulgaria, Cyprus and Greece) which young people (10-16 yo) could participate on a voluntary basis in order to acquire a combination of skills, competencies, knowledge and attitudes that are considered essential for personal fulfillment and development, active citizenship, social inclusion and employment. It is in essence a self-directed, non-competitive, voluntary, flexible, and adaptable scheme of non-formal learning activities based on young people's' personal development. The programme provided holistic opportunities away from subject boundaries for young people to acquire record, recognize and validate those key competencies and transversal skills, while developing personal qualities which are not so much emphasized in formal education. In doing so young people could be guided in an effective and constructive way towards a better career selection, bridging the mismatch between skills and the demands of the future labor market. The main outputs of the project include, besides the comprehensive framework of skills (entrepreneurial, digital, soft skills) and the 4 Summer eChallenge Programmes, a dynamic and interactive e-Learning tool, based on cutting-edge technology, designed to manage the implementation of the programme, and to record, present and support young people's learning. As well, a dissemination guide, a project website and a social network page were produced to facilitate the communication and dissemination of the project and of its results.Direct impact is acknowledged on the target groups, namely on their performance, motivation, confidence and self-esteem, as their progress could be closely monitored and reviewed, while a closer skills match and career orientation was envisioned. The participation, communication and active citizenship of young people could as well be improved and new synergies between stakeholders was initiated (third party institutions, such as schools and parents associations were involved and motivated to support new Summer eChallenge initiatives in the nearest future). Through the Joint training of staff implemented, the digital skills of youth workers and educators, and their skills to work with non-formal methods were as well upgraded and their professional profiles developed thus enriching their quality of work.The Summer eChallenge Programme was based on the principles of a research project cycle seeking its continuous adaptation to different contexts of implementation and variations in the profile of the target groups, and the openness and accessibility for its main technical resources, being thus prompt to be replicated in the same or in other educational contexts."

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