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MINISTERE DE LA CULTURE

Country: Luxembourg

MINISTERE DE LA CULTURE

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 696170
    Overall Budget: 2,220,310 EURFunder Contribution: 2,220,310 EUR

    ChArGED addresses the energy consumption in public buildings and proposes a framework that aims to facilitate achieving greater energy efficiency and reductions of wasted energy in public buildings. The framework leverages IoT enabled, low-cost devices (NFC or iBeacons) to improve energy disaggregation mechanisms that provide energy use and (consequently) wastages at the device, area and end user level. These wastages will be targeted by a gamified application that feeds personalized real-time recommendations to each individual end user. The design of the game will follow a cleanweb approach and implement a novel social innovation process that will be designed based on human inceptives factors and will help users to understand the environmental implications of their actions and adopt a more green, active and responsible behaviour. The blend of social interaction and competitions with its personalized character are expected to eventually contribute to the user engagement and commitment to generate savings in the long term leading to tackle energy efficiency targets in public buildings while emphasizing on cost effectiveness. Furthermore, users will become more educated on energy efficiency actions and their impacts which has an impact beyond the actual public building. Efficient energy use will render its consumption predictable and this will be exploited by the ChArGED gamified application to optimize use of the micro-generated energy. Users will be motived to reduce energy consumption when power comes from the grid. Predictable energy consumption will also support more informed decisions of micro-generation sources to match the use patterns. The ChArGED solution will be developed with iterative end users representatives’ engagement during analysis, design and development. Further users at least 150 real building occupants in three (3) countries (50 in each building- validation country) will be engaged for deployment and validation.

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  • Funder: European Commission Project Code: 871043
    Overall Budget: 4,868,520 EURFunder Contribution: 3,999,380 EUR

    With 115 organisations across 21 European countries, The Distributed System of Scientific Collections (DiSSCo) represents today the largest ever formal agreement between organisations of this type, in the world. These organisations have joined forces to develop and operate as a distributed pan-European Research Infrastructure. The DiSSCo RI works for the digital unification of all European natural science assets under common curation and access policies and practices that aim to make the data easily Findable, more Accessible, Interoperable and Reusable (FAIR). DiSSCo will deploy a comprehensive portfolio of services across three main categories: a) e-Science Services, b) Physical and Remote Access Services and c) Support and Training Services. DiSSCo Prepare acts as the main vehicle through which DiSSCo RI will raise its overall maturity and set itself in a position to implement its construction programme. DiSSCo Prepare aims at 1) improving the overall Implementation Readiness Level (IRL), and 2) delivering the DiSSCo Construction Masterplan. The DiSSCo IRL is defined as the measure of the ability to embark on specific implementation actions (construction projects) based on clear, actionable guidelines with minimum risk, and across the scientific, data, financial, technological and organisational dimensions of the infrastructure. DiSSCo Prepare will raise the readiness level of the RI across all five dimensions. The DiSSCo Construction Masterplan will be considered as the final output of the project and will effectively be used as the organisational, financial and technical guiding framework for the construction of the infrastructure (including establishing the legal entity).

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