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TARTU NOORSOOTOO KESKUS

Country: Estonia

TARTU NOORSOOTOO KESKUS

10 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2021-1-EE01-KA210-YOU-000030407
    Funder Contribution: 60,000 EUR

    << Objectives >>The main objectives of the project are:1.To increase the competence of youth workers in the field of street youth work service through providing learning and support materials2.To increase the awareness among young people, local level decision makers and citizens generally about street youth work necessity and effects of it3.Increase the involvement of young people with risky behaviors to youth work activities. Improving the quality of youth work in work with young people with risky behaviour<< Implementation >>Main activities in the project:1. Creating the street youth work ABC video training module with a partner organisation and experts.2. Creating the street youth work intervention practices module.3. Raising the awareness about street youth work by making it more visible in local level: different target groups are reached through the channels they use: social media, facebook, information lists, etc.<< Results >>The results of the project:1. Street youth work video course in 3 different language (estonian, latvian, english) is available for everyone.2. Street youth work intervention practices module document is helpful material for all street youth workers.3. At the local level, the reputation of street youth work has increased. Representatives of the realated sectors have a better understanding of street youth work and are partners in providing a higher quality service.

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  • Funder: European Commission Project Code: 2020-3-LT02-KA205-007214
    Funder Contribution: 59,820 EUR

    CONTEXT AND BACKGROUND Non-formal learning plays an important role in supporting the development of essential creative, interpersonal, communicative and cognitive skills. Critical thinking, creativity, collaboration and communication rank among the most important 21st century skills. Coupled with relevant digital and technological competencies, they open more opportunities in the employment scene. However, an existing offer of technological education is of limited availability for young people, especially those with fewer opportunities due to economic, social or geographical obstacles. PROJECT IDEAOur project idea is to bring the emerging 3D technology to open youth centers where young people can learn, create, innovate, communicate and collaborate with their peers in an open, non-formal environment. PARTNERSHIPPartner organisations from 3 countries, which represent open youth work, non-formal education and non-governmental sectors, indicate a need to offer quality leisure activities for young people, which stimulate their creativity, engage them together with their peers, reduce their exclusion due to social, economic or geographic reasons, develop sought-after skills, and promote quality employment. TARGET GROUPS1.Young people aged 14-19, including those with fewer opportunities due to economic, social or geographical obstacles. 2.Youth workers.OBJECTIVESBased on the context of the project and the needs of the target groups, partner consortium has set a goal to develop creative skills among at least 300 young people and to strengthen at least 30 youth workers and educators’ competencies in delivering innovative non-formal activities by offering a 3D workshop methodology to respond to the limited availability of up-to-date, non-formal technological education.The objectives of the project are to:1. Develop a 3D modelling and printing workshop methodology. 2. Provide competence development for youth workers and educators, as key actors in the implementation and sustainability of the produced intellectual output in partner and associated organizations. 3. Engage young people, including with fewer opportunities due to social, economic and/or geographical obstacles, in exciting technological activities based on non-formal learning principles in their community/city/town. 4. Disseminate the project’s intellectual outputs across youth, governmental, non-governmental, various educational sectors.ACTIVITIES-Development of 3D modelling and printing methodology with practical guidelines and recommendations for youth workers. -Delivering training for youth workers from partner and associated organisations. -Testing and validating the methodology with young people at partner organisations and associated partners. -Implementation of a product quality and skill development survey to collect feedback from the testing activities for the upgrade of the guidelines.-Presentation of the project’s results at local, regional, national and European levels.RESULTSThe activities will lead to the following tangible results: -A 3D modelling and printing workshop methodology for young people (I01).-At least 30 youth workers and educators and 300 young people, at least 100 of them with fewer opportunities, involved in piloting of the methodology.-At least 60 young persons, youth workers, educators, policy makers, industry representatives involved in multiplier events in 3 partner countries.-1 staff training event and 3 transnational project team meetings.Non-tangible results:-Increase of skills and competences of partners’ staff and collaborators.-Increase of skills and competences of young people.-Expansion of the non-formal educational offer for partner and associated organisations. IMPACT AND SUSTAINABILITYYouth workers will enhance skills related to technological tools and implementation of relevant education methods. They will build self-confidence in delivering innovative non-formal technological activities. Youth will develop 21st century skills such as creativity, critical thinking, problem solving, artistry, innovation, initiative, and others. All partners will strengthen their role as non-formal learning institutions and channels of good practice dissemination. The project will provide the opportunity to implement similar activities at local, regional, national and European levels.

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  • Funder: European Commission Project Code: 2020-1-EE01-KA227-YOU-093398
    Funder Contribution: 100,613 EUR

    "Youth spend a considerable part of their day online, nowadays. Working with young people has transformed with generational change and pandemic.The generation Z of young people are basically raising in the virtual world hence the old tools for youth work may seem irrelevant or too slow for them. On the other hand, the pandemic has shown our unpreparedness of epidemiological or other types of crisis where working online is becoming the new normal. The zoom sessions and online meetings have been inseparable part of the youth work, but all of us have noticed how tiring it is for both youth workers and young people. Hence more innovative digital tools are necessary to promote the values of youth work, which will design more interactive, engaging and game tools to develop the competences of young people. The aim of the Strategic Partnership project ""Digital Tools for youth work"" (DiTo) is to rise quality of youth work through co-created innovative digital tools on designed platform to equip youth work(ers) and young people with know-how of digital tools what are based on real needs and opportunities. Project is cooperation between Tartu Youth Work Center from Estonia, Robotikos mokykla from Lithuania, Armavir Development Center from Armenia and EuroFRC from Poland. We believe that for creating effective innovative digital tools for youth work it is necessary to cooperate both international and nationally. The tools must be developed in the spirit of co-creation, where people from the IT field meet the youth workers and young people to address relevant problems via creative solutions. The project will promote a design thinking approach.Project outcome is Intellectual Output: Platform of innovative digital tools created during the project hackathons. Platform will function like resource bank of digital tools for ground level youth work.Project includes following activities:- Management activities like coordination, transnational project meetings and dissemination- Digitalization of Youth Work TC in Lithuania- Think for Youth Study Visit-Thinkathon in Armenia- Co-Creation of Intellectual Output (platform of digital tools) during whole project- Multiplier events, Final ConferenceJoint cooperation will lead to boosting creative potential of youth workers to develop youth work."

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  • Funder: European Commission Project Code: 2018-3-EE01-KA205-051155
    Funder Contribution: 83,231 EUR

    "Inclusive Youth Work project with Erasmus Plus Key Action 2 program under Strategic Partnerships for youth is the initiative of 4 organisations from 4 different countries to join forces for one main objective of building capacities of participating organisations in improving and innovating inclusion of youngsters with disabilities through fostering specific competences among youth workers of benefit to young people’s active participation in society and youth work. The Project Objectives are the following: 1. To empower youth workers by providing methodology and trainings in topic of inclusive youth work. 3. Creation and development of training module about inclusive youth work in 5 languages based on current best experiences of the partner organisations reflecting country reality 4. To rise awareness about social inclusion and youth with a disabilities and establish new approaches of youth work by integrating social work, non-formal learning and youth work 5. Creating international social network of inclusive youth workers to support their everyday work. In order to reach above mention goal and objectives, it is anticipated to conduct following activities: Local activities in national working group to settle the ground for initial planning and assessing current needs, expectations and fears to be discussed during the 1st Transnational project meeting. 1st transnational project meeting with an aim to coordinate the project activities and create the most effective grounds for most effective cooperation. Then study visit will be followed with an aim to share and learn the example of Armenian reality of cooperation of different youth centers and projects that foster inclusive youth work without financial support of municipality or government. 5-day seminar in Slovenia aims to create training module ""Inclusive youth work"" based on partners’ experiences, study visits and involved specialists. Online meetings aimed to form and design training module will be done in order to finalize the first version. 5 days (+2travel days) training course ""Inclusive youth workers” will be conducted for youth workers who are working in youth center/projects to develop their competences and knowledge for including youngsters with and without disabilities to their everyday youth work in centers/projects. Training course and its online continuous learning activities aim to build capacities of organisation through enhancing the competences of their youth workers. Practice period is an essential part of manual development process for adopting it to local reality, testing created manuals and at the same time supporting young people directly. Final transnational meeting will be gathered for evaluation process, finalizing the module after the gained feedback/practice, sharing of the results and discussing follow-up dissemination strategies. In order reach as wide audience as possible, project results will be shared with youth workers, state institutions, universities, schools, NGO workers, social workers, NGO leaders as an important added value for the project."

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  • Funder: European Commission Project Code: 2023-1-SE02-KA210-YOU-000156840
    Funder Contribution: 60,000 EUR

    << Objectives >>By implementing the project we want to achieve a continuous preventive work in youth centers and other arenas for youth. There will be tools to use daily in open youth work and youth workers will feel encouraged and competent enough to use them. There will be an understanding of how gender norms effect violence in youth relationships and that young people need help to figure out what a well functioning relationship should look like. << Implementation >>We will implement two training weeks for youth workers. Focus will be on informal methods but also some theoretical parts. There will be methods such as Participatory theater, Psychoprophylaxis, mental health promotion workshops, focus on campaigns on social media and sexual violence. We will implement the concept of Buddy groups, to promote the contact and learning between the participants -in between the two training sessions. We will implement a minimum of 4 online trainings.<< Results >>Expected results:- A toolbox where the tested tools are presented in an accessible way for others to use. It will be tools that are applicable in different context and suitable for open youth work.- Youth workers and organizations with increased competence regarding violence in young peoples relationsships and how this can be prevented.- Specific knowledge about sexual violence and social media campaigns- Ongoing work in the partner organizations and a plan for the future

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