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CITY OF ANTWERPEN

STAD ANTWERPEN
Country: Belgium

CITY OF ANTWERPEN

24 Projects, page 1 of 5
  • Funder: European Commission Project Code: 2019-1-NL02-KA205-002463
    Funder Contribution: 192,750 EUR

    ‘She Got Game!’ is a follow-up of the previous Erasmus+ project: Changing the Game by Changing its Players. The previous project showed that the number one issue many European youth work and community sport organisations struggle with, is the participation of girls. ‘We find very few girls participating in our activities’, said community sport coaches from e.g. Amsterdam, Copenhagen, and Antwerp. ‘Our managers want us to attain an equal percentage of boys and girls participating’, but the current reality is still far removed from that. The objective of the ‘She Got Game!’ programme is to get community sport organisations and community sport coaches to think and act differently on how to design, implement and evaluate interventions for teenage girls in order to increase Girls Engagement. The project ‘She Got Game!’ stops developing more of what men think, and starts engaging girls by testing and co-creating girls-centered programmes. The project is about engaging girls to overcome the gendered power relations that exist in wider society. It is about listening to the issues they face and acting on those issues. The innovative aim of the project is to change the way of thinking of community sport organisations and make the step from ‘solving’ the perceived problem - the lack of participation of girls in sport - to solving the actual problem - the lack of Girls Voice and Engagement in the field of sport. Herein, ‘She Got Game!’ sees girls as assets to be learned from, rather than believing the current stigma of girls being problems to society. This includes taking into consideration the voice of the girls, both active and non-active in the current programmes, but also changing the way in which programmes are organised for the inclusion of girls. Changing this perception and approach in an effective way demands the constitution of a strong, diverse and credible partnership. In order to achieve this, the consortium consists of a cross-sectional and cross-national cooperation between government, NGOs and academic institutions, and will include girls and coaches throughout the process. This is needed as these organisations all are heavily involved in Girls Engagement and have similar ambitions within the field, however each organisation does this for different final goals and approaches. This variation between the organisations makes the exchange and learning within the project ‘She Got Game!’ extra relevant. By combining ISA, GAME, StreetGames, the University of Bedfordshire and Stad Antwerpen, a complete, multi-faceted approach is possible where each organisation’s strong capacities will be of great use and will also stimulate innovation. The ability to fulfill this process is innovative for the organisations and gives the consortium an unique position as a partnership, as it includes the whole chain of different actors that can bring sustainable change from research to the field. A variety of activities - e.g. transnational project meetings (TPMs), a validation training, the development of intellectual outputs and multiplier events - will contribute to the overall aim of the project. In total, four intellectual outputs will be developed in the scope of the programme. The tangible deliverables of the project are as followed: 1. Girls Engagement in Sport - A guidebook for community sport organisations;2. Girls Engagement in Sport - A method for community sport coaches;3. Girls Engagement in Sport - Video stories from the field;4. Girls Engagement in Sport - An online platformThe programme will equip community sport coaches and girls themselves to engage in programme/project design and implementation, and developing their skillsets for participation at the same time. The programme will use the TPMs to discuss the development of the intellectual outputs, also in collaboration with the coaches and girls. The research for these outputs will include research as well as stories from the field, both from organisations and experiences of girls. Furthermore, during the project one training will be organised to increase the involvement community sport coaches and local staff. This will draw from the learnings during the development of the Guidebook and Method in order to validate these outputs. The 25 participating local community sport coaches will additionally develop skills on promoting Girls Engagement. These coaches will also engage in an implementation period through which they apply the lessons learned during the training. Overall, the consortium aims to reach 500 young girls through 'She Got Game!' and learn them about the importance of their voice in achieving Girls Engagement. Through national multiplier events, the consortium aims to inform key local stakeholders of the results of the programme and on how best to approach Girls Engagement through Sport. The international multiplier event will serve as a platform to advocate for 'She Got Game!' and its results, and the importance of Girls Engagement.

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  • Funder: European Commission Project Code: 688196
    Overall Budget: 5,652,310 EURFunder Contribution: 3,956,620 EUR

    Internet of Everything is recognised to be one of the dominant ways transforming the way we manage and live in our urban environments in the future. The extension of the Internet to the physical spaces and objects is a massive opportunity for new services and business for example in the areas of logistics, transport, environment, security and wellbeing. Internet of everything is directly linked to the smart city development, but it has proceeded slower than expected. The key showstoppers are the lack of common standards, fragmented marketplace, and lack of ways to systematically test and introduce new solutions in the cities. The common challenge of the SELECT for Cities PCP is the design, research and development of “cities as linked and large-scale Internet of Everything labs”. The challenge lies in developing an open, standardized, data-driven, service-oriented and user-centric platform that enables large-scale co-creation, testing and validation of urban IoE applications and services. This approach fosters the longer-term goal of evidence-based innovation in cities. The envisaged platform has several requirements, components & features that are currently not available in existing solutions. The platform must allow collaboration between departments and cities, and (automated) testing of IoE services. The design should be based on an open and modular approach, and support cloud-based, data-driven, service-oriented, user-centric, and co-created large-scale testing. The joint effort of the partners procuring this pre-commercial track lies in guarding the integration capabilities of the platform with solutions that exist in the respective cities today. Particular attention will thus need to be paid to technologies and tools that allow smooth communication and integration between these existing solutions. The end goal of SELECT for Cities is taking the idea of the city as a large Internet of Everything Lab and putting it into practice.

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  • Funder: European Commission Project Code: 101136358
    Overall Budget: 3,667,020 EURFunder Contribution: 3,667,020 EUR

    CITY-MOVE adapts and implements the WHO Global Action Plan on Physical Activity (GAPPA) in six cities across three continents and develops a cross-contextual evaluation framework for transferability and scalability. Physical activity is a key behavior to reduce the NCD burden, including protecting against cancers and type 2 diabetes. There are many evidence-based interventions for cities to promote physical activity, yet they remain under-implemented, with a whole-of-system approach particularly lacking, and often fail to target the least active or vulnerable groups. Knowledge gaps are: a) how to adapt, b) successfully implement, and c) evaluate interventions, and d) how to transfer lessons to other interventions, target groups and contexts. In partnership with the cities, we identified interventions targeting individuals across the life course, particularly vulnerable and least active groups, aligned with the GAPPA domains of active people, societies, environments and systems. CITY-MOVE will: 1) Develop a city-GAPPA Theory of Change and operationalise assessment measures; 2) Adapt city-GAPPA to six cities, engaging stakeholders in each context; 3) Support cities in successful implementation through action research in living labs; 4) Assess reach, adoption, feasibility, fidelity, and sustainability of selected interventions in each city; 5) Improve the development and utilisation of routinely collected data to support successful implementation; 6) Generate cross-contextual evidence on implementation, evaluation and scalability through multi-criteria decision assessment for 12 interventions in six cities; and 7) Generate global capacity through regional Communities of Practice. CITY-MOVE results lead to increased physical activity by target populations, contributing to reduced premature NCD mortality, and to adaptable solutions ready for take-up by implementers.

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  • Funder: European Commission Project Code: 747331
    Overall Budget: 1,172,450 EURFunder Contribution: 1,172,450 EUR

    Implementing ambitious local climate action plans is paramount in the fight against climate change. Moreover, the sheer aggregated investment volume contained in these plans holds the promise of a powerful longlasting economic recovery. Unfortunately, the lack of a comprehensive funding solution undermines the realisation of these plans. FALCO addresses this problem by developing a financing solution for ambitious local climate plans of over 180 Flemish signatories to the Covenant of Mayors (“FLC Solution”). This solution builds on the results of several previous projects, integrates state of the art knowledge on sustainable energy financing, and was tested at the conceptual level. Unlike other solutions, the FLC solution 1) looks at the climate action plans as a whole (potential for piggybacking) instead of adopting a project-per-project view (risk of cherry picking); 2) focuses on lifting financial and non-financial investment barriers; and 3) uses private capital instead of public budgets for its financing operations. In addition, FALCO will develop accompanying (policy) measures that will induce demand for investments. FALCO is designed as a scalable pilot that allows real-life testing of the FLC solution. FALCO will: • Develop the theoretical FLC solution into a fully operational financial solution (WP2); • Develop a project portfolio (ca. 50 mio €) w.r.t. energy efficiency in SMEs and energy renovation of public and private buildings (WP3); • Have an independent party due diligence validate the proposed financial solution and project portfolio (WP4); • Contract investments for at ca. 17.6 mio € resulting in an estimated 27.7 GWh primary energy savings and the creation of 250 sustainable jobs (WP5); • Monitor the investments and document lessons learnt (WP6); • Disseminate the results in Flanders and in the EU, investigate its replication in other EU member states /regions (WP7).

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  • Funder: European Commission Project Code: 101006853
    Overall Budget: 1,499,500 EURFunder Contribution: 1,499,500 EUR

    FastTrack will deliver climate-resilient urban, peri-urban and rural areas through the deployment of sustainable mobility innovations across 24 local areas, involving 20 local authority project affiliates, and 4 ambassadorial partners. FastTrack presents a suite of interlinking methods that provide local authorities with opportunities to learn from the best, capturing and presenting the experiences of those who have successfully accelerated transition. FastTrack’s twin-track core learning programme includes five separate FastTrack Capacity Building Weeks over 24 months: 1. Deep learning and exchange within the consortium, across four topic-based clusters guided by interests expressed by our 24 authorities. Each event will be led by an Ambassador (from Antwerp, Bologna, Budapest or Stockholm), supported by technical partners (WP2) 2. Meet the FastTrackers events, where 24 authorities will be introduced to skills and learning on cross-cutting topics (such as data, funding and governance) and will develop innovations with insights and inputs from external stakeholders recruited through a FastTrack database (including innovation networks, projects, funders, and end-users) (WP3) This programme will be informed by a rapid, intense review of innovation and exchange practices (WP1). An internal, competitive programme will fund small-scale “springboard studies”, rewarding outstanding innovation ideas with the most widespread internal interest and greatest potential for applicability and replicability across the EU. In culmination, programme pillars will be gathered in a performance management activity to oversee 24 deployment plans, as authorities rapidly refine, focus and develop innovations (WP4). Exploitable recommendations for process, and new solutions, technologies and approaches, will be supported by a further outreach phase, giving extra opportunity for on-the-ground deployment to be reflected in FastTrack’s final recommendations and results.

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