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IMPROVING DIGITAL SKILLS IN RURAL AREAS OF EUROPE

Funder: European CommissionProject code: 2020-1-ES01-KA204-081867
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for adult education Funder Contribution: 126,809 EUR

IMPROVING DIGITAL SKILLS IN RURAL AREAS OF EUROPE

Description

"DIGITAL RURAL GAME project aims to promote in low-skilled adults the acquisition of digital competences and other soft skills needed to eliminate the digital gap in rural areas in Europe. The expected results are:- Identified the gaps and needs among low-skilled adults in rural areas in partner countries. - Develop an interactive online game to improve digital skills in low-skilled adults in rural areas. - Created a handbook for educators and low-skilled adults in rural areas for a correctly use of the game and improving digital skills in rural areas of Europe. In addition, with the achievement of the results described above (which are related to the intellectual products that will be developed during the execution of the project), we can contribute to achieving the following challenges:- Reduce the digital gap in rural areas in Europe through gamification and non-formal and informal education- Promote lifelong learning in rural areas as a tool for socio-economic development and the fixing of the population of rural Europe emptied.The achievement of the objectives of the project will allow low-skilled adults to access the new jobs that digitalization will bring, minimizing the risks of long-term unemployed and helping to fix population in the most disadvantaged rural areas.To this end, the project aims to develop materials that support professionals in the field of adult education in search of employment or that seek to improve their employment status. These materials will be based on the concept of ""gamification"", a learning technique that moves the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some skill, or reward specific actions, among many other objectives. This type of learning gains ground in training methodologies due to its playful nature, which facilitates the internalization of knowledge in a more fun way, generating a positive user experience.By the end of the project, the consortium will have developed support materials for adult educators so that they can train digital skills and other soft skills through an online game of low-skilled people in rural areas.In addition, it will contribute to promoting lifelong learning, raising awareness through the Project of the importance of continuing to be trained in spite of one's age."

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