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@Academy- Digital Wellbeing for adult education

Funder: European CommissionProject code: 2021-1-PL01-KA220-ADU-000026935
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in adult education Funder Contribution: 86,660 EUR

@Academy- Digital Wellbeing for adult education

Description

<< Background >>Because of the COVID-19 pandemic adult education has been faced with many new challenges. In most cases, training services have started to be offered on-line - this applies not only to the partner countries but to the whole of Europe. A huge part of the professional and private activity has moved to the Internet 42% of NGOs see the need to raise competencies related to the use of new technologies in their organisations. Employees wanting to keep their NGOs alive during a pandemic very often upset the balance between online and offline work, which can lead to ineffective teaching on the one hand and professional burnout on the other. The competence for distance teaching is not only about the competence of transferring knowledge utilizing new technologies, but also a set of specific soft competencies, which serve the purpose of proper organization of the online work, information retrieval and which also protect the trainer from professional burnout.<< Objectives >>The main direct target group of the project is adult trainers of organizations, educators (40-65 years old), especially NGOs, all 3rd sectors, social companies, social entrepreneurship, social cooperatives, foundations, local clubs, which have not enough money to invest in this type of training, but are forced to introduce one-line classes as a result of the coronavirus pandemic. But benefits of our project will be addressed also to institutions providing adult education and adult learners. The long-term goal of the project is to better prepare trainers from NGOs to conduct remote education with adults, as well as to improve their digital well-being, which will result in more effective work in an online environment.The operational objectives of the project are: -Increase the knowledge of adult trainers about online information management-Increase the competencies of adult trainers how to check online information credibility- Increase the knowledge of adult trainers about tools for checking online news & moderating online time-Equip adult trainers with methods, tools of information management & recognition, ready to use training program about information overload<< Implementation >>During the project we will organize: - One edition of pilot training for @Academy in each partner country – with 60 participants in total. The participants will know how to select- 3 transnational meetings - in Poland, Estonia and Montenegro- 2 participants from each organization will participate - to establish activities, talk about results, changes, timeline, budget- 4 multiplier events in each partner country with at least 40 participants per country - to increase the level of understanding for digital wellbeing and promote results of the project.One of the most important activity will be deep evaluation pilot training and quality of the intellectual outputs.Besides, the partnership will carry out standard horizontal project activities:- everyday project management- national and international dissemintion of the project and its results- monitoring the progress of the project.<< Results >>During the project will be created: - a test and diagnosis of infoobecity phenomena with 30 questions – designed, adjusted and translated into all partners languages – it will be intrgraed also with the @Academy. The test will help adult trainers to check their knowledge about information management and their current diagnosis of online behavior.- a new, innovative @Academy of Digital Wellbeing (IO1) for adult trainers to improve classes conducted by them, but also moderate online time and information management and recognize fake news - designed and translated into all partners languages, curriculum with 5 scenarios:- “Digital wellbeing in adult education” guide (IO2) for adult trainers and adult learners, which will be supporting material into IO1, but also self-learning tool- promotional materials, labels, gadgets, posters- Web page and Facebook gruop of sharing ideasDuring the project our adult trainers (our main target group) will achieve: - Improvement of the digital wellbeing adult trainers, who provide online education - Awareness among how important is digital well-being in the present time- They will be better prepared for providing online adult education from a soft skills point of view- They will know how to balance time spent at the computer for professional and private reasons- More effective information searching- Better Online time moderation- Better Fake news recognition

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