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The digital revolution has transformed and is transforming our daily lives and the way people interact and organize to reach common goals. This is particularly true for younger generations: the way they interact, access information, communicate with each other and learn has tremendously changed. But, so far, school classrooms haven’t been nor at the forefront nor the main stage of this revolution. Especially in the countries touched by the project, teaching and learning processes in the formal education sector remain largely uninvested by this transformation. The lockdown across most EU countries, including Italy, Romania, Greece and Portugal, with the sudden deployment of distance digital learning for schools of all levels has suddenly highlighted the extreme difficulties experienced by a large section of teachers to effectively engage students, and particularly those with disadvantaged backgrounds, in on line learning processes and to manage the digital environment. The educational community has made important efforts to maintain learning continuity with on line lessons and distance learning support: however these measures have failed many children, especially those with special needs or fewer economic/social opportunities. European teachers were largely not equipped to adapt to the new circumstances: only 20% to 25% of students in EU are taught by teachers who are confident using technology in the classroom, and this is confirmed by all national level surveys in Italy, Greece, Romania and Portugal. Many teachers have tried to respond to the challenge in different forms but with no prior training they reported high level of stress and tiredness and were not successful to help students achieve their educational objectives. The BET! project contributes to innovate the professional practices, skills and knowledge of European teachers to respond properly at the challenges of the future of a global and digital society, by specifically: 1) delivering a needs analysis research on educational innovation and digital skills development in school curricula in the Covid 19 and post-Covid 19 era in the 4 countries involved. The research aim is to assess digital competences gaps emerged during 2020 lockdowns and identify a common needs of teachers and schools (IO 1 Betting on research) 2) designing a European Digital Curriculum aimed at identifying the best learning strategies and the most appropriate digital and technological tools to address the formative needs of socially, economically, culturally disadvantaged students, or cognitive/emotionally vulnerable students (IO2 Betting on teachers;3) implementing an EU BET! Academy (IO3 Betting on our future): a comprehensive set of on line and in presence training courses and webinars for teachers on the issues of Agenda 2030, inclusive education, and ICTs applied to learning environments. These outputs will focus on: a) improving teachers ICTs skills to guide and teach their students to use digital technologies creatively, responsibly and cooperatively; b) providing digital resources and tools on the cross cutting issue of Agenda 2030 – a theme chosen because of the role that the Agenda 2030 can play to understand the present and future implications of the COVID 19 pandemic. The main direct target of the BET project will be: 12 hub primary/secondary schools (mainly working with disadvantaged target); 12 classrooms totalling av. 240 students; 60 vulnerable and disadvantaged students; 80 teachers involved to test the training program and workshops with students and 400 teachers and educators involved to the webinar and EU BET! Academy. In terms of methodology, each CSO partner will work with 1 hub school to identify the teachers and classrooms to be involved in the project. The BET! Dissemination strategy will also involve educational institutions, CSOs and the wider educational network at country level. The BET! project aims to produce the following lasting impacts at local, national and EU level: •strengthening the schools’ management and the teachers’ skills to innovate the learning and teaching processes; •innovating the regional and national strategy for the promotion of GCE into the curricula. •reinforced connections and networking among CSOs, schools, municipalities and other local entities to guarantee the sustainability and wider implementation of the digital practices. •provide a unified framework at EU level to build a transnational community of teachers (the BET! Community) that would have a digital space to interact on the specific challenges entailed with adapting their teaching styles and methods to the digital environment •inform EU-level decision makers (namely, MEP) with the BET! Project results to stand as example of a fruitful adaptation of teaching to the new digital era. This will be possible thanks to the international networks where Oxfam Italia and Action Aid Hellas are represented, as well as to the Impact Hub Network.
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