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<< Objectives >>This project aims to involve VET trainees and trainers in STEM training using innovative and immersive Virtual and Augmented Reality software.Learners will participate in interdisciplinary activities from the real job market that encourage young people to be creative with technology and acquire digital skills in demand.Virtual and Augmented reality are selected as practices that incorporate STEM disciplines while providing links to Arts and can enhance the attractiveness of the VET Institute.<< Implementation >>The activities to be implemented are: 1)Project Management & Implementation: include actions related to management, coordination (operational & financial), communication (internal & external), quality assurance 2)Transnational Project Meetings: 3 Meetings in Italy, Greece, Cyprus 3)Project Results: Learning Material, Creation of AR apps 4)Learning, Teaching, Training Activities for Trainers & Trainees: VR360 and AR apps development 5)Virtual Multiplier Event:1 6)Multiplier Event:1<< Results >>Participating students benefit from STEM themes from a creative, innovative, and constructive perspective that can lead to a career. As they work on their interdisciplinary projects, they will have the opportunity to develop digital and coding skills, explore scientific concepts, reflect on the digitization of food and beverage products and apply Virtual and Augmented Reality technology. The project also provides trainers with professional development in a new STEM field.
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