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Hacking Innovative Pedagogies: Digital Education Rewilded

Funder: European CommissionProject code: 2021-2-AT01-KA220-HED-000048775
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in higher education Funder Contribution: 221,220 EUR

Hacking Innovative Pedagogies: Digital Education Rewilded

Description

"<< Background >>At the core of ""Hacking Innovative Pedagogies: Digital Education Rewilded"" (HIP-DER) is the goal of fundamentally re-imagining traditional university education. This innovative project responds to the challenges of building a more equitable and inclusive digital society and emphasises the transformative role higher education can play in developing more active, digitally competent and diversity-minded European citizens. The intention is to rethink how to use new digital technology in more creative ways that support transformative pedagogical approaches. Such approaches in this project have an underlying philosophy of listening, responding and co-creating with networked communities of teachers and students and do so in innovative ways that allow us to ‘rewild’ out-of-date models of university education. By rewilding we mean processes that start by removing or unbundling traditional structures, objects and practices and refurbishing them with those more native, fit-for-purpose and transformative to a given environment. Rewilding is a response to the way many digital technologies have been merely assimilated into traditional ways of teaching and habitats of learning. It seeks to disrupt traditional approaches that have been slow to respond or lack agility to take advantage of exciting new pedagogical and interdisciplinary opportunities for 21st century learners. By hacking innovative pedagogies this project also seeks to re-envision the current higher education ecosystem by finding ways to connect and grow patches of unique teaching and learning into rewilded habitats of transformative pedagogy. Such habitats will also seed and support digitally-enhanced pedagogy that is equitable, diversity-minded and inclusive for all learners.<< Objectives >>Set against our reimaginative and transformative ambitions, this project has five main objectives.Firstly, it seeks to create active and unbounded learning spaces where teachers, students and digital education experts meet physically and virtually to reimagine traditional university habitats, formats, practices and infrastructures.Secondly, it aims to ‘hack’ existing pedagogy by finding creative ways of overcoming known barriers and obstacles to more innovative and transformative pedagogies.Thirdly, it endeavours to create a lasting legacy by building new places and spaces for the production of knowledge and open educational resources. This includes static and rich media, a digital makerspace and a MOOC that are freely available and can be shared through various powerful networks to inspire and support other European educators.Fourthly, it aims to develop teacher digital competences by providing self-assessment tools and empower the European teaching and learning community to utilise computerized systems in innovative, creative ways to improve and develop more effective digital teaching and learning capacities.Finally, the project is based on principles of equity, diversity and inclusion and all activities will aim at meeting the present needs of teachers and students since this will support them also in the future.<< Implementation >>The project implementation involves four stages:In STAGE 1 – we identify the success criteria of the project and develop a framework on how to build on teachers’ and students’ existing knowledge and experiences of integrating digital teaching and learning approaches. In STAGE 2 – we develop rewilding tools, including a digital Makerspace (a virtual place in which teachers and students with shared interests, can gather and work on digital pedagogy projects, sharie ideas, online tools, and knowledge), self-assessment methodologies and a MOOC.In STAGE 3 – we focus on the delivery and evaluation of resources and outputs, to fine-tune, adjust and ensure that digital pedagogy resources address the principles of equity, diversity and inclusion.In STAGE 4 – the activities will focus on the Dissemination, Exploitation and Evaluation, so we can ensure that resulting outcomes will reach European university teachers to the benefit of their students.<< Results >>The project we will produce 6 distinct results: Result 1: A state-of-the-art Report providing existing insights on HIP that establishes a strong foundation and allows us to connect experts in the field and pockets of current innovation.Result 2: A Framework for Rewilding Digital Learning Ecology - to provide a structure we can test and adapt so we can share effectively with others how to rewild their university education.Result 3: A Compendium of Innovative Practices - to illustrate with cases and stories for others derived from examples including from the project’s digital Makerspace.Result 4: Guidelines for Hacker Pedagogy - to provide a blueprint on how to apply a bottom up- approach to university pedagogyResult 5: Competency Assessment Tool - to self evaluate and self monitor progress in being digitally competentResult 6: A MOOC to synthesise and fully integrate our results through a powerful open access tool enabling continued upskilling, professional development and community building and connections.We will produce a number of publications including methodologies, published state-of-the-art reports and research findings which we will share with University communities and networks to share our findings and resources and seek critical and constructive feedback for improvement and ensure the successful spreading of the project’s results. These results will allow us to train trainers and use our networks to share transferable formats, methods and materials for in-service university teacher training.They will allow us to detail teaching examples that focus on hacking education development that support students` diversity, autonomy and voice and impact positively on European higher education digital competence building."

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