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<< Background >>The needs of the partnership focused on providing hight quality materials for youth worker, youth leaders in youth organizations, that is why we decided to apply for a project aimed at increasing the level of digital and social competences of youth workers.The target group, so the youth workers, youth leaders nowadys need the support of using tools catching youth attention, they need to be more youth-oriended and follow their trands, that is why our program will help them to adjust their activities to the yputh needs.<< Objectives >>Increasing the level of knowledge and skills of Youth leaders, heads of Youth organization about about their organization development adjusted to youthIncreasing the level of knowledge and skills of Youth leaders, heads of Youth organization about more usage of online toolsSpreading and promotion the international cooperationIncreasing the level of Youthpass recognitionCreation of Program – a new, long-term program aimed at helping Youth organization to develop their organiation and adjust it to the needs of youthPresence of participants at the workshopsNew & increased inter-regional & cross-border cooperation of institutions &organizations in the fields of nonformal educationNumber of engaged trainers who will teach youth leaders, heads of Youth organization – minimum 3 in each partners’ countriesMinimum 70 % of presence during the pilot trainingsMinimum 80% for passing the final exam of AYW2Number of conducted training by youth in their societies, organizations - 16 in each countryNumber of virtual escape game – 1Number of case studies in escape game – 8Number of people who will test the escape game – minimum 5 in each partners’ countriesNumber of distributed scenarios during dissemination events– minimum 50Number of distributed, downloaded games– minimum 150Number of distributed, downloaded AYW 2 program – minimum 150<< Implementation >>We are going to implement:-- a new, innovative program Academy of Youth Worker 2 composed of 8 topics and focused on youth-oriented activities:ICT tools adjusted for youth - engaging forms for youth:- online graphics, movies, social media graphics- online presentations, games, quizzes, escape rooms, dobble, puzzels- other useful tools for online meetings like GatherTown, online finances etc.Fundraising, other funds engaging youthSocial media – effectiveness in Youth societiesNew forms of marketing – engagement, viral, buzz etc.STakeholders engagement, crowdfunding, fundraising – how to survive?How to engage others – social responsibility social entrepreneurship, youth initiatives, eks, civic bugdet- 2 pilot training in local societies 40 hours of the AYW2 program – 8 participants will be present during each training- 1 escape room game with 8 tasks-4 workshops of sample trainings for 35 participants each- 1 final conference<< Results >>- a new, innovative program Academy of Youth Worker 2 composed of 8 topics and focused on youth-oriented activities:ICT tools adjusted for youth - engaging forms for youth:- online graphics, movies, social media graphics- online presentations, games, quizzes, escape rooms, dobble, puzzels- other useful tools for online meetings like GatherTown, online finances etc.Fundraising, other funds engaging youthSocial media – effectiveness in Youth societiesNew forms of marketing – engagement, viral, buzz etc.STakeholders engagement, crowdfunding, fundraising – how to survive?How to engage others – social responsibility social entrepreneurship, youth initiatives, eks, civic bugdet- 2 pilot training in local societies 40 hours of the AYW2 program – 8 participants will be present during each training. After training, there will be a final exam– 80% will pass it – the minimum score. 70% presence is required to start the test.- A virtual escape room game with case studies solving – 8 tasks need to be resolved. At the beginning you will choose the avatar and specification of the organization, then 8 tasks will be adjusted to the specification.- 4 sample training in each partners’ countries – 35 participants in each event will be present. During sample training, we will show how to conduct AYW 2 training, which methods,tools need to be used. We will present our escape room game.Effect - dissemination activities carried out within the framework of IO- 1 conference with a minimum of 80 participants - to sum up, all project results, present it in a complex way, meet with other Youth organizations.Effect – Youth leaders, heads of Youth NGOs will be more equipped with tools how to manage their organisation and how to adjust it to youth needs.- promotional materials, labels, gadgets, posters - a Facebook group of sharing ideas, www page with all results- 50 printed version of AYW 2 program- a network of 100 persons from Youth organizations, young people and local stakeholders- minimum 12 AYW2 Ambassadors who will build a network of AYW2 to share the results and new trands in youth-orinted activitiesThe project success will be achieved when minimum of 16 participants will finish the AYW2 program – in each partners’ countries when a minimum of 70% will meet the requirement ofpresence, when a minimum of 80% of them will pass the exam when we will achieve the number of participants of sample training and conference.
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