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"<< Background >>Background of the project:(i) Grandparents spend a lot of time with their grandchildren- A pan-European survey, delivered under the initiative Grandparenting in Europe, shows that 58 percent of grandmothers and 50 percent of grandfathers provide regular or occasional childcare for their grandchildren aged 15 or younger. - Grandparents play a vital role in children's wellbeing. Research from the University of Oxford, conducted by Professor Ann Buchanan, revealed that children who had a strong relationship with their grandparents had fewer emotional and behavioural problems than those without.(ii) The Elderly and Mobile Phone Use- Technologies and services are essential for the elderly, to improve their quality of life (United Nations. Life Expectancy and Mortality at Older Ages).- MDP’s sustainability 2020 report reveals the rapid progress of IT and, in particular, the high use of mobile phones by different age groups mean that the elderly are willing to use them more often and more naturally.- It is stated in the Access and Use of ICT to Promote Active Ageing, that the use of the mobile phone is positively associated with the social activity of the elderly.(iii) Lack of tools to promote creativity and empathy - According to a NESTA Everyday Innovation survey, creativity is an integral part of modern life, and a well-designed creativity training programs typically improve performance in all fields.- According to the World Economic Forum’s Future of Jobs Report, complex problem solving, critical thinking and creativity are the three most important skills a person will need to thrive.(iv) There are limited mobile apps to help parents and grandparents spend it in a quality and creative manner- The market is overflowing with the mobile apps that support creative process among art and design professionals, while there are no apps that would support creativity and empathy learning among parents and grandparent in local languages.Due to the lack of relevant studies we have conducted a short survey in the preparation phase of the project. In Slovenia we obtained answers from 22 parents and 21 grandparents, in Croatia, from 48 parents and 34 grandparents, in Montenegro from 18 parents and 24 grandparents, and in Serbia, from 62 parents and 57 grandparents.Main findings in avarage for all 4 countries:•87% parents and 64% grandparents use the mobile phone regularly•89% parents and 59% grandparents answered that they lack adequate innovative services in the local language that would support them in spending quality free time with their children<< Objectives >>General objectives of the project:•Contribution to the non-formal and informal learning of adults with a creative and empathy component to help young generations improve their creativity and to improve their empathy for vulnerable groups. Project results will give parents and grandparents knowledge, skills, competences and tools to promote creativity (storytelling, illustration, sound creation, animation creation) and empathy among children (content of the Twisted Tales). •Contribution to the non-formal and informal learning of adults to acquire new skills and competences, including digital competences.Parents and especially grandparents will - by using the project results - obtain digital skills and competences on how to find, download, create accounts and use mobile apps, how to upload different files, and share them on social media. •Contribution to social inclusion of vulnerable groups through the arts, by fostering innovative participatory and intercultural dialogue approaches.Project will contribute to social inclusion of vulnerable groups due to increased empathy among not only children but also their parents and grandparents.•Contribution to improved knowledge, skills and competences of parents and grandparents for support for children within distant learning due to improved digital skills of parents and grandparents.Specific objectives of the project are:- To (re)create, localise and digitalise four (4) fairy tales as a tool for parents and grandparents for creativity and empathy promotion among children,- To develop online platform and mobile application,- To develop tutorial package ""Twisted Tales"" for parents and grandparents,- To establish an online UGC (user generated content) exhibition.<< Implementation >>Within the project we will:-Develop the intelectual results-Implement mutual learning activities-Implemet project meeting-Monitor project iplementation-Disseminate the project results-Evaluate the project results and impact<< Results >>During the project implementation we will develop the following intellectual outputs:IO1: Detailed analysis of the final beneficiaries’ groups’ needsIO2: Tales creation, digitalisation and localizationIO3: Twisted Tales web and mobile application for creativity and participatory creationIO4: Tutorial package “Twisted Tales” for parents and grandparentsIO5: “Twisted Tales” exhibition and online archive of user generated stories (UGC)In each participating country there will also be a multiplier event with at least 50 participants.Within project management the following outputs will be developed:- Project web pages (1x)- Promotion of the project results on social media of the partners (at least 10 by each partner)- Promotion of project results on relevant platforms (EPALE, E+, ChildHub,…) and web pages of associate partners- Information of media about the project, it’s results by e-mails (at least 50 reporters in each country)- Individual presentation of the project results to media (at least 10 in each participating country)- At least 80 publications in different media in the participating countries- Individual presentation of the project results to organizations outside the partnership that offer initial and continuous education for teaching and support professionals in primaryschools and kindergartens (at least 3 in each country)- Gathering data for evaluation of the project results and impacts (1x)"
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