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‘She Got Game!’ is a follow-up of the previous Erasmus+ project: Changing the Game by Changing its Players. The previous project showed that the number one issue many European youth work and community sport organisations struggle with, is the participation of girls. ‘We find very few girls participating in our activities’, said community sport coaches from e.g. Amsterdam, Copenhagen, and Antwerp. ‘Our managers want us to attain an equal percentage of boys and girls participating’, but the current reality is still far removed from that. The objective of the ‘She Got Game!’ programme is to get community sport organisations and community sport coaches to think and act differently on how to design, implement and evaluate interventions for teenage girls in order to increase Girls Engagement. The project ‘She Got Game!’ stops developing more of what men think, and starts engaging girls by testing and co-creating girls-centered programmes. The project is about engaging girls to overcome the gendered power relations that exist in wider society. It is about listening to the issues they face and acting on those issues. The innovative aim of the project is to change the way of thinking of community sport organisations and make the step from ‘solving’ the perceived problem - the lack of participation of girls in sport - to solving the actual problem - the lack of Girls Voice and Engagement in the field of sport. Herein, ‘She Got Game!’ sees girls as assets to be learned from, rather than believing the current stigma of girls being problems to society. This includes taking into consideration the voice of the girls, both active and non-active in the current programmes, but also changing the way in which programmes are organised for the inclusion of girls. Changing this perception and approach in an effective way demands the constitution of a strong, diverse and credible partnership. In order to achieve this, the consortium consists of a cross-sectional and cross-national cooperation between government, NGOs and academic institutions, and will include girls and coaches throughout the process. This is needed as these organisations all are heavily involved in Girls Engagement and have similar ambitions within the field, however each organisation does this for different final goals and approaches. This variation between the organisations makes the exchange and learning within the project ‘She Got Game!’ extra relevant. By combining ISA, GAME, StreetGames, the University of Bedfordshire and Stad Antwerpen, a complete, multi-faceted approach is possible where each organisation’s strong capacities will be of great use and will also stimulate innovation. The ability to fulfill this process is innovative for the organisations and gives the consortium an unique position as a partnership, as it includes the whole chain of different actors that can bring sustainable change from research to the field. A variety of activities - e.g. transnational project meetings (TPMs), a validation training, the development of intellectual outputs and multiplier events - will contribute to the overall aim of the project. In total, four intellectual outputs will be developed in the scope of the programme. The tangible deliverables of the project are as followed: 1. Girls Engagement in Sport - A guidebook for community sport organisations;2. Girls Engagement in Sport - A method for community sport coaches;3. Girls Engagement in Sport - Video stories from the field;4. Girls Engagement in Sport - An online platformThe programme will equip community sport coaches and girls themselves to engage in programme/project design and implementation, and developing their skillsets for participation at the same time. The programme will use the TPMs to discuss the development of the intellectual outputs, also in collaboration with the coaches and girls. The research for these outputs will include research as well as stories from the field, both from organisations and experiences of girls. Furthermore, during the project one training will be organised to increase the involvement community sport coaches and local staff. This will draw from the learnings during the development of the Guidebook and Method in order to validate these outputs. The 25 participating local community sport coaches will additionally develop skills on promoting Girls Engagement. These coaches will also engage in an implementation period through which they apply the lessons learned during the training. Overall, the consortium aims to reach 500 young girls through 'She Got Game!' and learn them about the importance of their voice in achieving Girls Engagement. Through national multiplier events, the consortium aims to inform key local stakeholders of the results of the programme and on how best to approach Girls Engagement through Sport. The international multiplier event will serve as a platform to advocate for 'She Got Game!' and its results, and the importance of Girls Engagement.
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